James McCann

Headshot of Jim McCannJames McCann [research page] [disney page] is an Associate Research Scientist at Disney Research Pittsburgh. He develops systems and interfaces that operate in real-time and build user intuition, with — at present — a focus on textiles artifact design and manufacturing. He also makes video games as TCHOW llc, including recent releases “Rktcr” and “Rainbow“. He obtained his PhD in 2010 from Carnegie Mellon University.

Jessica Hodgins

Headshot of Jessica HodginsJessica Hodgins is a Professor in the Robotics Institute and Computer Science Department at Carnegie Mellon University. She is also VP of Research, Disney Research, running research labs in Pittsburgh, Los Angeles and Boston. Prior to moving to Carnegie Mellon in 2000, she was an Associate Professor and Assistant Dean in the College of Computing at Georgia Institute of Technology. She received her Ph.D. in Computer Science from Carnegie Mellon University in 1989. Her research focuses on computer graphics, animation, and robotics with an emphasis on generating and analyzing human motion. She has received a NSF Young Investigator Award, a Packard Fellowship, and a Sloan Fellowship. She was editor-in-chief of ACM Transactions on Graphics from 2000-2002 and ACM SIGGRAPH Papers Chair in 2003. In 2010, she was awarded the ACM SIGGRAPH Computer Graphics Achievement Award.

Henny Admoni

unnamedHenny Admoni is a postdoctoral fellow at the Robotics Institute at Carnegie Mellon University, where she works on assistive robotics and human-robot interaction with Siddhartha Srinivasa in the Personal Robotics Lab. Henny develops and studies intelligent robots that improve people’s lives by providing assistance through social and physical interactions. She studies how nonverbal communication, such as eye gaze and pointing, can improve assistive interactions by revealing underlying human intentions and increasing human-robot communication. Henny completed her PhD in Computer Science at Yale University with Professor Brian Scassellati. Her PhD dissertation was about modeling the complex dynamics of nonverbal behavior for socially assistive human-robot interaction. Henny holds an MS in Computer Science from Yale University, and a BA/MA joint degree in Computer Science fromWesleyan University. Henny’s scholarship has been recognized with awards such as the NSF Graduate Research Fellowship, the Google Anita Borg Memorial Scholarship, and the Palantir Women in Technology Scholarship.

Sidd Srinivasa

siddhartha_srinivasa_6Siddhartha Srinivasa is the Finmeccanica Associate Professor at The
Robotics Institute at Carnegie Mellon University. He works on robotic
manipulation, with the goal of enabling robots to perform complex
manipulation tasks under uncertainty and clutter, with and around
people. To this end, he founded and directs the Personal Robotics Lab,
and co-directs the Manipulation Lab. He has been a PI on the Quality
of Life Technologies NSF ERC, DARPA ARM-S and the CMU CHIMP team on
the DARPA DRC.

Sidd is also passionate about building end-to-end systems (HERB, ADA, HRP3, CHIMP, Andy, among others) that integrate perception, planning, and control in the real world. Understanding the interplay between system components has helped produce state of the art algorithms for object recognition and pose estimation (MOPED), and dense 3D modeling (CHISEL, now used by Google Project Tango).
Sidd received a B.Tech in Mechanical Engineering from the Indian Institute of Technology Madras in 1999, an MS in 2001 and a PhD in 2005 from the Robotics Institute at Carnegie Mellon University. He
played badminton and tennis for IIT Madras, captained the CMU squash team, and likes to run ultra marathons.

Dan Ashbrook

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I am an Assistant Professor in the Department of Information Sciences and Technologies and the Department of Computer Science of the Golisano College of Computing and Information Sciences at the Rochester Institute of Technology in Rochester, New York.My research is in the area of human-computer interaction, where I concentrate on new interaction techniques, devices, and applications. Historically I have concentrated on wearable and mobile computing, with the goal of allowing people to be less focused on their technology and more engaged with the world, while still reaping the creativity and productivity benefits of their devices. My current research continues this thread while adding a second focus on helping non-experts more easily understand and use personal fabrication technology such as 3D printers, laser cutters, and CNC routers.

More information can be found on my website at http://fetlab.rit.edu/dan.

Scott Hudson

Scott Hudson is a Professor in theHuman-Computer Interaction Institutewithin the School of Computer Science atCarnegie Mellon University where he serves as the founding director of the HCII PhD program. He was previously an Associate Professor in the College of Computing at the Georgia Institute of Technology and prior to that an Assistant Professor of Computer Science at theUniversity of Arizona. He earned his Ph.D. in Computer Science at the University of Colorado in 1986.

Elected to the CHI Academy in 2006, he has published over 150 technical papers. He has regularly served on program committees for the SIGCHIand UIST conferences, served as papers co-chair for CHI ’09, and again for CHI ’10. He has previously served as Program Chair for UIST ’90 and UIST ’00, as well as Symposium Chair for UIST ’93 and the founding UIST Doctoral Symposium chair from 2003 to 2005. He also served as a founding Associate Editor for ACM Transactions on Computer Human Interaction. His recent research funding has been from the National Science Foundation, Microsoft, and Disney Research.

Research

Some recent projects (see more)

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You can find out more about Scott’s research here and teaching here.

Jon Schull

Research Scientist, RIT MAGIC Center  (http://rit.academia.edu/JonSchull)

Jon Schull helped to found E-Nable (http://enablingthefuture.org) As described in this MSNBC article, he is known for “building a community of volunteers who design, create and donate prosthetic hands made with 3-D printers; and for creating an online platform that connects those volunteers with individuals who need the hands. Schull is a research scientist at Rochester Institute of Technology’s Center for Media, Arts, Games, Interaction and Creativity – also known as the MAGIC Center – and the founder of e-Nable and president of the e-Nabling The Future Foundation.”

 

Jodi Forlizzi

Jodi Forlizzi is a Professor of Human-Computer Interaction in the School of Computer Science at Carnegie Mellon University and a co-founder of Pratter.us, a healthcare startup. Her research ranges from understanding the limits of human attention to understanding how products and services evoke social behavior. She designs and researches systems ranging from peripheral displays to social and assistive robots. Her current research interests include designing educational games that are engaging and effective, designing services that adapt to people’s needs, and designing for healthcare. Jodi is a member of the ACM CHI Academy and has been honored by the Walter Reed Army Medical Center for excellence in HRI design research. Jodi has consulted with Disney and General Motors to create innovative product-service systems.

http://jodiforlizzi.com/

Burak Kara

Professor Kara’s research develops new computational techniques and software to support product design and user interaction with design tools. His research interests include CAD/CAE, product design and styling, geometric modeling, shape analysis, design for additive manufacturing, user interfaces for design, pen computing and artificial intelligence. While founded in mechanical engineering, his research draws upon several related disciplines including computer graphics, machine learning and human-computer interaction.

One of Professor Kara’s recent research projects involves developing a sketch-based 3D geometric modeling tool. This work aims to help designers construct, modify, and fluidly interact with 3D geometry through a 2D sketch-based interface. The techniques enable a rapid creation and manipulation of 3D shapes, and are particularly effective for concept development and styling design. Other ongoing projects include shape abstraction, study of aesthetic product forms, design for additive manufacturing, free-form surface feature modeling, data-driven shape design and engineering design and analysis from image-based representations.

Example: Semantic Shape Editing

 

http://vdel.me.cmu.edu