Organizational Plain Language Priorities

Anukriti Kumar, Kate Glazko, Yueran Sun, Mark Harniss, Lucy Lu Wang and Jennifer Mankoff: “Beyond Readability Metrics: Plain Language Priorities in Disability Advocacy Organizations” FAccT 2026

NOTE: We provide the original abstract below. A plain language summary is here first.

Plain language is important for people who have trouble understanding complex writing. For example, people with disabilities may use plain language. With plain language, people can still get important information, such as about health, or policy. Because of this, many groups that support disabled people share information in plain language.

This is hard work, and we want to make it easier. But first, we need to find out what these groups do. We wanted to know how experts make plain language.

  • We talked to experts in three groups that support disabled people.
  • We collected example plain language that people made.
  • We also tried using AI to make plain language, and asked experts what they thought.
  • Experts often use scores, such as reading difficulty, to check plain language. We studied how all texts did on many different scores.

To our surprise, no score was high on every plain language example experts shared with us. AI was also not good at plain language, but it could help an expert get started. We think people need better tools for checking plain language, and better ways to support experts and communities in meeting their own needs.

Original abstract:

Plain language materials enable people with intellectual and developmental disabilities (IDD) to access critical information about policy, healthcare, and civic participation. Disability advocacy organizations routinely produce these materials, yet we know little about how practitioners approach this work, what standards guide their judgments, or whether current evaluation metrics align with their priorities. Through focus groups and interviews with 11 practitioners across three U.S. disability advocacy organizations, individual walkthroughs where practitioners evaluated AI-simplified documents, and systematic analysis of 33 pairs of original and simplified documents from four organizations using 28 readability metrics, we document plain language production as specialized expertise requiring policy knowledge, community accountability, and multi-stage validation processes. Practitioners who use AI tools report treating outputs as provisional starting points requiring complete human verification rather than autonomous producers of publication-ready content. Organization-produced documents averaged a Flesch-Kincaid Grade Level of 10.2, exceeding all published guideline targets ranging from 3rd to 8th grade, yet practitioners described these materials as successfully meeting community needs. This suggests that published text simplification guidelines may not capture dimensions practitioners and communities consider essential for high-stakes accessibility work. Based on our findings, we propose design principles for text simplification tools that center verification and transparency rather than automation, and call for evaluation frameworks that complement automated metrics with practitioner expertise and community accountability mechanisms.

“I Don’t Trust it, but I Use it”: Navigating Trust, Privacy, and Identity in Disabled People’s Use of Generative AI

Jazette Johnson, Aaleyah Lewis, Jennifer Mankoff, and Olivia Banner. 2026. “I Don’t Trust it, but I Use it”: Navigating Trust, Privacy, and Identity in Disabled People’s Use of Generative AI. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI ’26), April 13–17

As generative AI (GenAI) is integrated into everyday technologies, it offers new accessibility opportunities and risks for disabled people. However, little is known about how disabled people navigate GenAI in their everyday lives, particularly how trust, privacy, and intersectional identities affect these experiences. We present findings from seven cross-disability focus groups (N=20) that explore how disabled people navigate GenAI. Our findings reveal that while GenAI supports autonomy, efficiency, and communication, it also introduces accessibility taxes and ethical dilemmas. Although participants voiced skepticism, many continued using GenAI out of necessity. Finally, we found identity-based benefits and tensions, in which GenAI preserved and validated intersecting identities, but also misrepresented and erased those identities. We frame these negotiations as a constant balancing act between access and risk, urging research to further examine how “access” is conceptualized. We offer implications for creating GenAI tools that are transparent, trustworthy, and responsive to intersectional identities.

Demonstrating SensiPrint: 3D-Printed Soft Foams for Physical Augmentation and Sensing

Demonstrating SensiPrint: 3D-Printed Soft Foams for Physical Augmentation and Sensing. Jerry Cao, Yuecheng Peng, Hongrui Wu, Yuxuan Miao, Sanjana Satagopan, Runxin Shi, Brier Hehmeyer, Brett Emery, Jeffrey Lipton, Jennifer Mankoff, and Shwetak Naran Patel. SCF Demos 2025. https://doi.org/10.1145/3774746.3779262

When purging 3D printing filament from a nozzle, you may notice a peculiar coiling behavior as the material deposits on a surface. This phenomenon is known as liquid rope coiling (LRC). In this demo, we utilize LRC to enable users to 3D print soft foam augmentations directly on top of existing objects, as well as create pressure sensors to facilitate interactive applications.

Disabled Innovators & Innovations

Disability culture, disability innovation, and DIY efforts have long been an important part of the work that disabled leaders and resesearch values, studies, and contributes to. Over the last year, we’ve been exploring this through a couple of perspectives:

First, we’ve been developing A11yhood.org, a website that automates the collection of open source accessibility solutions across a wide variety of media from 3D printing to knitting to software, and supports search and exploration. We searched for words like “accessibility” and found over 1440 repositories/things. This project was recently launched at the Open Source and Accessibility Summit and is supported by the GitHub Tides Foundation, NIDILRR’s RERC program (90REGE0026) and in collaboration with other open-source and accessibility focused organizations and leaders including GitHub’s Ed Summers, CAOS and GOAT.

Next, we have been talking to disabled innovators. We presented a paper at ASSETS 2025 that highlights cultural processes of finding community and building solidarity, valuing disabled agency and knowledge, and rejecting ableist norms. To see how these cultural aspects might inform accessibility technology design, we studied accessibility technologies made by disabled people for disabled people – interviewing disabled innovators who had created and disseminated accessibility technologies. We asked these innovators to share their stories and reflect on goals and values they imbued in their innovations. We analyzed how cultural themes of belonging, knowledge, and creativity influenced their work. Our work highlights the potential of a cultural lens in aligning accessibility technology with disabled people’s values as well as unearthing new directions for inquiry for the field: Exploring Disability Culture Through Accounts of Disabled Innovators of Accessibility Technology, by Aashaka Desai, Jennifer Mankoff, Richard E. Ladner
(ASSETS ’25)

Embroidering Tactile Graphics

Beyond Beautiful: Embroidering Legible and Expressive Tactile Graphics:
Margaret Ellen Seehorn, Claris Winston, Bo Liu, Gene S-H Kim, Emily White, Nupur Gorkar, Kate S Glazko, Aashaka Desai, Jerry Cao, Megan Hofmann, Jennifer Mankoff. ASSETS 2025

Tactile graphics present visual information to blind and visually-impaired individuals in an accessible way, through touch. Current methods for producing tactile graphics, such as embossing or swell-paper printing, have limitations such as durability – and the tools required to produce them are limited in expressiveness. In this project, we explore embroidery as a medium for producing tactile graphics. Embroidery, traditionally known for its variety and visual beauty, offers not just improved durability and ease of production – but the ability to convey information through a broad range of stitch types. Following an exploration of the design space of embroidered tactile graphics, we identify key perceptual properties that impact how embroidered textures are differentiated. Based on these differences, we introduce an optimization algorithm for assigning textures to regions of tactile graphics in a way that makes them diverse and legible. We implement an end-to-end pipeline for producing embroidered tactile graphics and evaluate the comprehensibility and legibility of our design with 6 blind participants. Our findings showed that embroidered tactile graphics present information accurately and comprehensively, and that measurable properties, such as the use of spacing and distinctiveness, were an important factor of expressive and legible design.

Photograph of two embroidered graphics. On the left is a map, with filled areas for sidewalks and buildings, with different textures indicating which is which. Braille is visible along the top. On the right is a diagram of layers of Saturn, shaped like a pie slice with different textures for the central are, middle, and outer area of the slice, each labeled.

What Do We Mean by “Accessible”

Lots of people have ideas about what “accessible” means — but they don’t all agree. Maybe we should ask disabled people. We could also learn a lot by asking a wide variety of disabled people, including disabled people who are gender diverse, racially diverse, have multiple disabilities, and have a wide range of disabilities.

We asked 25 disabled people about what accessibility means to them. We learned that it goes beyond typical definitions of addressing an impairment of some kind. We also learned about how people decide what accessibility technologies they want to use. Many people told us that they choose from many possible approaches in each specific situation, weighing all the available options and their priorities in a so-called “consequence calculus”.

Reference: Modeling Accessibility: Characterizing What We Mean by “Accessible” Kelly Avery Mack, Jesse J Martinez, Aaleyah Lewis, Jennifer Mankoff, James Fogarty, Leah Findlater, Heather D. Evans, Cynthia L Bennett, Emma J McDonnell. ASSETS 2025

The Everyday Politics and Power Dynamics of AT Adoption

In this paper, we examine why promises of empowerment through AT continue to fall short for many underserved populations, even as new innovations emerge every day. We found that low-income, racially diverse, and disabled families usually bear higher costs of access due to bureaucratic red tape that disproportionately affects them. We argue that accessibility research needs a new framework — one that recognizes the sociopolitical realities shaping how families navigate and sustain access. To that end, we introduce the concept of minor resistance to capture the everyday strategies families devise to exercise agency within unequal power dynamics. By focusing on these grassroots practices, we show how technology can be reimagined to help communities build collective power.

Stacy Hsueh, Danielle Van Dusen, Anat Caspi, and Jennifer Mankoff. 2025. Minor Resistance: The Everyday Politics and Power Dynamics of Assistive Technology Adoption. In Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’25), October 26-29, 2025, Denver, CO, USA.

Aaleyah Lewis

Aaleyah is a PhD student in the Paul G. Allen School of Computer Science and Engineering at the University of Washington. She is advised by Dr. James Fogarty and Dr. Jennifer Mankoff. She completed her undergraduate studies at UMBC, where she majored in Computer Science. She is a GEM fellow and ARCS Foundation Scholar.

Her research in accessibility explores the opportunities and tensions in improving AI-based technologies to equitably support people with disabilities who hold intersecting marginalized identities. She is also interested in communication access for multilingual people with disabilities who have diverse communication patterns. You can find Aaleyah’s work at: https://aaleyahlewis.github.io/.

MatPlotAlt

MatplotAlt is an open-source Python package for easily adding alternative text to matplotlib figures. MatplotAlt equips Jupyter notebook authors to automatically generate and surface chart descriptions with a single line of code or command, and supports a range of options that allow users to customize the generation and display of captions based on their preferences and accessibility needs.

Our evaluation indicates that MatplotAlt’s heuristic and LLM-based methods to generate alt text can create accurate long-form descriptions of both simple univariate and complex Matplotlib figures. We find that state-of-the-art LLMs still struggle with factual errors when describing charts, and improve the accuracy of our descriptions by prompting GPT4-turbo with heuristic-based alt text or data tables parsed from the Matplotlib figure.

Here is some example ALT text generated for the pie chart shown below. A variety of examples can be found in the MatPlotAlt documentation.

A pie chart titled ’percentage of annual sunshine’. There are 12 slices: jan (3.19%), feb (4.993%), mar (8.229%), apr (9.57%), may (11.7%), june (12.39%), july (14.42%), aug (12.99%), sep (10.22%), oct (6.565%), nov (3.329%), and dec (2.404%). The data has a standard deviation of x=4.006, an average of x=8.333, a maximum value of x=14.42, and a minimum value of x=2.404. The data strictly increase up to their max at x=14.42, then strictly decrease.

A pie chart titled ’percentage of annual sunshine’. There are 12 slices: jan (3.19%), feb (4.993%), mar (8.229%), apr (9.57%), may (11.7%), june (12.39%), july (14.42%), aug (12.99%), sep (10.22%), oct (6.565%), nov (3.329%), and dec (2.404%). The data has a standard deviation of x=4.006, an average of x=8.333, a maximum value of x=14.42, and a minimum value of x=2.404. The data strictly increase up to their max at x=14.42, then strictly decrease.

Kai Nylund, Jennifer Mankoff, Venkatesh Potluri: MatplotAlt: A Python Library for Adding Alt Text to Matplotlib Figures in Computational Notebooks. Comput. Graph. Forum 44(3) (2025)

Carlos Tejada

Carlos Tejada is a Research Scientist at the Center for Research and Education on Accessible Technology and Experiences (CREATE) at the University of Washington, where he investigates how to make computer-aided design (CAD) software more accessible to blind and low-vision users. His research sits at the intersection of Human-Computer Interaction (HCI), accessibility, and digital fabrication, with a focus on reimagining traditional design tools to support inclusive making and broaden participation in fabrication technologies.

Carlos holds a PhD in Computer Science from the University of Copenhagen, where his dissertation introduced Print-and-Play Fabrication—a new fabrication paradigm for creating fully interactive 3D-printed objects that are ready to use immediately after printing. These objects sense, process, and respond to user interaction using only air-based mechanisms, without requiring electronics, assembly, or calibration. His work opens up new possibilities for accessible, low-barrier fabrication in education, prototyping, and beyond.

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