Helping Hands

Prosthetic limbs and assistive technology (AT) require customization and modification over time to effectively meet the needs of end users. Yet, this process is typically costly and, as a result, abandonment rates are very high. Rapid prototyping technologies such as 3D printing have begun to alleviate this issue by making it possible to inexpensively, and iteratively create general AT designs and prosthetics. However for effective use, technology must be applied using design methods that support physical rapid prototyping and can accommodate the unique needs of a specific user. While most research has focused on the tools for creating fitted assistive devices, we focus on the requirements of a design process that engages the user and designer in the rapid iterative prototyping of prosthetic devices.

We present a case study of three participants with upper-limb amputations working with researchers to design prosthetic devices for specific tasks. Kevin wanted to play the cello, Ellen wanted to ride a hand-cycle (a bicycle for people with lower limb mobility impairments), and Bret wanted to use a table knife. Our goal was to identify requirements for a design process that can engage the assistive technology user in rapidly prototyping assistive devices that fill needs not easily met by traditional assistive technology. Our study made use of 3D printing and other playful and practical prototyping materials. We discuss materials that support on-the-spot design and iteration, dimensions along which in-person iteration is most important (such as length and angle) and the value of a supportive social network for users who prototype their own assistive technology. From these findings we argue for the importance of extensions in supporting modularity, community engagement, and relatable prototyping materials in the iterative design of prosthetics

Prosthetic limbs and assistive technology (AT) require customization and modification over time to effectively meet the needs of end users. Yet, this process is typically costly and, as a result, abandonment rates are very high. Rapid prototyping technologies such as 3D printing have begun to alleviate this issue by making it possible to inexpensively, and iteratively create general AT designs and prosthetics. However for effective use, technology must be applied using design methods that support physical rapid prototyping and can accommodate the unique needs of a specific user. While most research has focused on the tools for creating fitted assistive devices, we focus on the requirements of a design process that engages the user and designer in the rapid iterative prototyping of prosthetic devices.

We present a case study of three participants with upper-limb amputations working with researchers to design prosthetic devices for specific tasks. Kevin wanted to play the cello, Ellen wanted to ride a hand-cycle (a bicycle for people with lower limb mobility impairments), and Bret wanted to use a table knife. Our goal was to identify requirements for a design process that can engage the assistive technology user in rapidly prototyping assistive devices that fill needs not easily met by traditional assistive technology. Our study made use of 3D printing and other playful and practical prototyping materials. We discuss materials that support on-the-spot design and iteration, dimensions along which in-person iteration is most important (such as length and angle) and the value of a supportive social network for users who prototype their own assistive technology. From these findings we argue for the importance of extensions in supporting modularity, community engagement, and relatable prototyping materials in the iterative design of prosthetics

Photos

Project Files

https://www.thingiverse.com/thing:2365703

Project Publications

Helping Hands: Requirements for a Prototyping Methodology for Upper-limb Prosthetics Users

Reference:

Megan Kelly Hofmann, Jeffery Harris, Scott E Hudson, Jennifer Mankoff. 2016.Helping Hands: Requirements for a Prototyping Methodology for Upper-limb Prosthetics Users. InProceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 525-534.

Making Connections: Modular 3D Printing for Designing Assistive Attachments to Prosthetic Devices

Reference:

Megan Kelly Hofmann. 2015. Making Connections: Modular 3D Printing for Designing Assistive Attachments to Prosthetic Devices. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS ’15). ACM, New York, NY, USA, 353-354. DOI=http://dx.doi.org/10.1145/2700648.2811323

Layered Fabric Printing

A Layered Fabric 3D Printer for Soft Interactive ObjectsHuaishu Peng, Jennifer Mankoff, Scott E. Hudson, James McCann. CHI ’15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.

In work done collaboratively with Disney Research and led by Disney Intern Huaishu Peng (of Cornell), we have begun to explore alternative material options for fabrication. Unlike traditional 3D printing, which uses hard plastic, this project made use of cloth (in the video shown above, felt). In addition to its aesthetic properties, fabric is deformable, and the degree of deformability can be controlled. Our printer, which works by gluing layers of laser-cut fabric to each other also allows for dual material printing, meaning that layers of conductive fabric can be inserted. This allows fabric objects to also easily support embedded electronics. This work has been in the news recently, and was featured at AdafruitFuturityGizmodo; Geek.com and TechCrunch, among others.

Rapid Fabrication / Prototyping

Required Readings (videos for these and others found below)

Mueller, S., Im, S., Gurevich, S., Teibrich, A., Pfisterer, L., Guimbretière, F., & Baudisch, P. (2014, October). WirePrint: 3D printed previews for fast prototyping. In Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 273-280). ACM.

Interactive design space exploration and optimization for CAD models (ACM SIGGRAPH 2017) Adriana Schulz, Jie Xu, Bo Zhu, Changxi Zheng, Eitan Grinspun, and Wojciech Matusik.

Videos to flip through

Much of the work here is by Stefanie Mueller, Patrick Baudisch and others. I didn’t want to assign too many papers by the same group, but these videos are worth browsing! There are some other authors represented here too.

WirePrint:

Instacad:

Coarse to fine fabrication of large objects:

TrussFab: making even larger objects

Patching physical objects:

Protopiper:

Platener:

On-the-fly printing while modeling:

What you sculpt is what you get:

Accommodating measurement error (no video)

Jeeeun Kim, Anhong Guo, Tom Yeh, Scott E Hudson, & Jennifer Mankoff. Understanding Uncertainty in Measurement and Accommodating its Impact in 3D Modeling and Printing, In Proceedings of ACM Conference on Designing Interactive Systems (DIS’17), Edinburgh, UK PDF

 

3D Printing for Social Good Final Project

The goal of the final project assignment is to give you an opportunity both to become comfortable using a 3D printer and to think about novel research that can be done with the printer and begin defining and executing on such a problem. It is very open ended, and there is no single ‘right’ answer to what makes a successful projects.

This project is divided into three pieces.

1) The first is a proposal. This is an individual proposal. We will spend 3 minutes per proposal in class hearing your ideas, and you will turn in a brief description of them on Canvas.

  • Your proposal should involve some sort of fabrication, and be in one of the areas we have explored during class (including both application domains and advances such as printing with new materials). The rest is up to you, though I am happy to provide guidance.
  • It should be no more than one page long, including references (which are optional)
  • It should be organized as follows: Promise (what opportunity it creates); Obstacle (why is it currently not possible); Solution (what you will do).

2) The second is team formation. Each of you will be asked to assign a points to every proposal indicating your interest in it.  You have 20 votes, and may apply up to four for any one project. You may not vote for your own project. Approximately 5 of the projects will be selected as starting points, allowing teams of 3-4 students to be assigned based on approximate best match. Swaps will be allowed with permission of the instructor, once both teams agree.

3) The final project should include a two page report and a final presentation. The presentation should include a prototype (fabricated), discuss the promise, obstacle, and explain your solution process.

Build a 3D Printer

Learning Objectives:
– Practice assembling a moderately complex electromechanical device
– Learn the details of how your printer operates

Build a 3D printer from a kit. For this assignment you are being asked to demonstrate the basic operation of your machine by doing the following:

  • Moving each axis (x, y and z) independently
  • Homing (all axis)
  • Printing a test object — specifically, the “0.5mm-thin-wall.stl” file from the “Essential Calibration Set” (posted to Thingiverse by coasterman as: http://www.thingiverse.com/thing:5573).

Turning Your Project In

This assignment will be peer graded on a pass/fail basis. To turn in your completed assignment find another student in class to certify that you have fulfilled the requirements above and have them send me an email by the end of the day the assignment is due.

 

[credit for this assignment goes to Scott Hudson, whose plan & text I borrowed]