In work done collaboratively with Disney Research Pittsburgh and led by Gillian Smith of Northeastern we explored a multi-player game that can be embedded into a quilting and/or embroidery machine interface. Gameplay is constrained by the fact that only a single thread of fabric can be drawn over time. Players compete to ‘scout’ over a map (a hex grid), where different hexes have different costs to explore.
![](https://i0.wp.com/disneyresearch.s3-us-west-1.amazonaws.com/wp-content/uploads/20151228211251/Threadsteading-Image1.jpg?resize=392%2C262)
Threadsteading was accepted to Alt.CTRL.GDC.
G. Smith, A. Grow, C. Liu, L. Albaugh, J. Mankoff and J. McCann. Threadsteading: A single-line, two-player, territory-control game for quilting and embroidery machines. alt.ctrl.GDC 2016.