A Multi-StakeholderAnalysis of Accessibility in Higher Education

People with disabilities face extra hardship in institutions of higher education because of accessibility barriers built into the educational system. While prior work investigates the needs of individual stakeholders, this work ofers insights into the communication and collaboration between key stakeholders in creating access in institutions of higher education. The authors present refectionsfrom their experiences working with disability service ofces to meet their access needs and the results from interviewing 6 professors and 6 other disabled students about their experience in achieving access. Our results indicate that there are rich opportunities for technological solutions to support these stakeholders in communicating about and creating access

Kelly Avery MackNatasha A SidikAashaka DesaiEmma J. McDonnellKunal MehtaChristina Zhang, Jennifer Mankoff: Maintaining the Accessibility Ecosystem: a Multi-Stakeholder Analysis of Accessibility in Higher Education. ASSETS 2023: 100:1-100:6

Generative Artificial Intelligence’s Utility for Accessibility

With the recent rapid rise in Generative Artificial Intelligence (GAI) tools, it is imperative that we understand their impact on people with disabilities, both positive and negative. However, although we know that AI in general poses both risks and opportunities for people with disabilities, little is known specifically about GAI in particular.

To address this, we conducted a three-month autoethnography of our use of GAI to meet personal and professional needs as a team of researchers with and without disabilities. Our findings demonstrate a wide variety of potential accessibility-related uses for GAI while also highlighting concerns around verifiability, training data, ableism, and false promises.

Glazko, K. S., Yamagami, M., Desai, A., Mack, K. A., Potluri, V., Xu, X., & Mankoff, J. An Autoethnographic Case Study of Generative Artificial Intelligence’s Utility for Accessibility. ASSETS 2023. https://dl.acm.org/doi/abs/10.1145/3597638.3614548

News: Can AI help boost accessibility? These researchers tested it for themselves

Presentation (starts at about 20mins)

How Do People with Limited Movement Personalize Upper-Body Gestures?

Personalized upper-body gestures that can enable input from diverse body parts (e.g., head, neck, shoulders, arms, hands, and fingers), and match the abilities of each user, might make gesture systems more accessible for people with upper-body motor disabilities. Static gesture sets that make ability assumptions about the user (e.g., touch thumb and index finger together in midair) may not be accessible. In our work, we characterize the personalized gesture sets designed by 25 participants with upper-body motor disabilities. We found that the personalized gesture sets that participants designed were specific to their abilities and needs. Six participants mentioned that their inspiration for designing the gestures was based on “how I would do [the gesture] with the abilities that I have”. We suggest three considerations when designing accessible upper-body gesture interfaces: 

1) Track the whole upper body. Our participants used their whole upper-body to perform the gestures, and some switched back and forth from the left to the right hand to combat fatigue.

2) Use sensing mechanisms that are agnostic to the location and orientation of the body. About half of our participants kept their hand on or barely took their hand off of the armrest to decrease arm movement and fatigue.

3) Use sensors that can sense muscle activations without movement. Our participants activated their muscles but did not visibly move in 10% of the personalized gestures.   

Our work highlights the need for personalized upper-body gesture interfaces supported by multimodal biosignal sensors (e.g., accelerometers, sensors that can sense muscle activity like EMG). 

Race, Disability and Accessibility Technology

Working at the Intersection of Race, Disability, and Accessibility

Examinations of intersectionality and identity dimensions in accessibility research have primarily considered disability separately from a person’s race and ethnicity. Accessibility work often does not include considerations of race as a construct, or treats race as a shallow demographic variable, if race is mentioned at all. The lack of attention to race as a construct in accessibility research presents an oversight in our field, often systematically eliminating whole areas of need and vital perspectives from the work we do. Further, there has been little focus on the intersection of race and disability within accessibility research, and the relevance of their interplay. When research in race or disability does not mention the other, this work overlooks the potential to better understand the full nuance of marginalized and “otherized” groups. To address this gap, we present a series of case studies exploring the potential for research that lies at the intersection of race and disability. We provide examples of how to integrate racial equity perspectives into accessibility research, through positive examples found in these case studies and reflect on teaching at the intersection of race, disability, and technology. This paper highlights the value of considering how constructs of race and disability work alongside each other within accessibility research studies, designs of socio-technical systems, and education. Our analysis provides recommendations towards establishing this research direction.

Christina N. HarringtonAashaka DesaiAaleyah LewisSanika MoharanaAnne Spencer Ross, Jennifer Mankoff: Working at the Intersection of Race, Disability and Accessibility. ASSETS 2023: 26:1-26:18 (pdf)

Azimuth: Designing Accessible Dashboards for Screen Reader Users

Dashboards are frequently used to monitor and share data across a breadth of domains including business, finance, sports, public policy, and healthcare, just to name a few. The combination of different components (e.g., key performance indicators, charts, filtering widgets) and the interactivity between components makes dashboards powerful interfaces for data monitoring and analysis. However, these very characteristics also often make dashboards inaccessible to blind and low vision (BLV) users. Through a co-design study with two screen reader users, we investigate challenges faced by BLV users and identify design goals to support effective screen reader-based interactions with dashboards. Operationalizing the findings from the co-design process, we present a prototype system, Azimuth, that generates dashboards optimized for screen reader-based navigation along with complementary descriptions to support dashboard comprehension and interaction. Based on a follow-up study with five BLV participants, we showcase how our generated dashboards support BLV users and enable them to perform both targeted and open-ended analysis. Reflecting on our design process and study feedback, we discuss opportunities for future work on supporting interactive data analysis, understanding dashboard accessibility at scale, and investigating alternative devices and modalities for designing accessible visualization dashboards.

Arjun Srinivasan, Tim Harshbarger, Darrell Hilliker and Jennifer Mankoff: University of Washington (2023): “Azimuth: Designing Accessible Dashboards for Screen Reader Users” ASSETS 2023.

Physical Therapy Accessibility for People with Disabilities and/or Chronic Conditions

Many individuals with disabilities and/or chronic conditions experience symptoms that may require intermittent or on-going medical care. However, healthcare is often overlooked as an area where accessibility needs to be addressed to improve physical and digital interactions between patients and healthcare providers. We discuss the challenges faced by individuals with disabilities and chronic conditions in accessing physical therapy and how technology can help improve access. We interviewed 15 people and found both social (e.g. financial constraints, lack of accessible transportation) and physiological (e.g. chronic pain) barriers to accessing physical therapy. Our study suggests that technology interventions that are adaptable, support movement tracking, and community building may support access to physical therapy.  Rethinking access to physical therapy for people with disabilities or chronic conditions from a lens that includes social and physiological barriers presents opportunities to integrate accessibility and adaptability into physical therapy technology.

“I’m Just Overwhelmed”: Investigating Physical Therapy Accessibility and Technology Interventions for People with Disabilities and/or Chronic Conditions. Momona Yamagami, Kelly Mack, Jennifer Mankoff, and Katherine M. Steele. ACM Transactions on Accessible Computing 15, no. 4 (2022): 1-22.

The Role of Speechreading in Online d/DHH Communication Accessibility

Speechreading is the art of using visual and contextual cues in the environment to support listening. Often used by d/Deaf and Hard-of-Hearing (d/DHH) individuals, it highlights nuances of rich communication. However, lived experiences of speechreaders are underdocumented in the literature, and the impact of online environment and interaction of captioning with speechreading has not been explored. To bridge these gaps, we conducted a three-part study consisting of formative interviews, design probes and design sessions with 12 d/DHH individuals who speechread.

PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data

Venkatesh Potluri, John Thompson, James Devine, Bongshin Lee, Nora Morsi, Peli De Halleux, Steve Hodges, and Jennifer Mankoff. 2022. PSST: Enabling Blind or Visually Impaired Developers to Author Sonifications of Streaming Sensor Data. In Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology (UIST ’22). Association for Computing Machinery, New York, NY, USA, Article 46, 1–13. https://doi.org/10.1145/3526113.3545700

We present the first toolkit that equips blind and visually impaired (BVI) developers with the tools to create accessible data displays. Called PSST (Physical Computing Streaming Sensor data Toolkit), it enables BVI developers to understand the data generated by sensors from a mouse to a micro: bit physical computing platform. By assuming visual abilities, earlier efforts to make physical computing accessible fail to address the need for BVI developers to access sensor data. PSST enables BVI developers to understand real-time, real-world sensor data by providing control over what should be displayed, as well as when to display and how to display sensor data. PSST supports filtering based on raw or calculated values, highlighting, and transformation of data. Output formats include tonal sonification, nonspeech audio files, speech, and SVGs for laser cutting. We validate PSST through a series of demonstrations and a user study with BVI developers.

The demo video can be found here: https://youtu.be/UDIl9krawxg.

Rapid Convergence: The Outcomes of Making PPE during a Healthcare Crisis

Kelly Avery MackMegan HofmannUdaya LakshmiJerry CaoNayha AuradkarRosa I. ArriagaScott E. HudsonJennifer Mankoff. Rapid Convergence: The Outcomes of Making PPE During a Healthcare Crisis. [Link to the paper]

The U.S. National Institute of Health (NIH) 3D Print Exchange is a public, open-source repository for 3D printable medical device designs with contributions from clinicians, expert-amateur makers, and people from industry and academia. In response to the COVID-19 pandemic, the NIH formed a collection to foster submissions of low-cost, locally-manufacturable personal protective equipment (PPE). We evaluated the 623 submissions in this collection to understand: what makers contributed, how they were made, who made them, and key characteristics of their designs. We found an immediate design convergence to manufacturing-focused remixes of a few initial designs affiliated with NIH partners and major for-profit groups. The NIH worked to review safe, effective designs but was overloaded by manufacturing-focused design adaptations. Our work contributes insights into: the outcomes of distributed, community-based medical making; the features that the community accepted as “safe” making; and how platforms can support regulated maker activities in high-risk domains.

Chronically Under-Addressed: Considerations for HCI Accessibility Practice with Chronically III People

Accessible design and technology could support the large and growing group of people with chronic illnesses. However, human computer interactions(HCI) has largely approached people with chronic illnesses through a lens of medical tracking or treatment rather than accessibility. We describe and demonstrate a framework for designing technology in ways that center the chronically ill experience. First, we identify guiding tenets: 1) treating chronically ill people not as patients but as people with access needs and expertise, 2) recognizing the way that variable ability shapes accessibility considerations, and 3) adopting a theoretical understanding of chronic illness that attends to the body. We then illustrate these tenets through autoethnographic case studies of two chronically ill authors using technology. Finally, we discuss implications for technology design, including designing for consequence-based accessibility, considering how to engage care communities, and how HCI research can engage chronically ill participants in research.

Kelly Mack*, Emma J. McDonnell*, Leah Findlater, and Heather D. Evans. In The 24th International ACM SIGACCESS Conference on Computers and Accessibility.