Telehealth and Digital Health Innovations

Telehealth and digital health innovations: A mixed landscape of access Phuong J, Ordóñez P, Cao J, Moukheiber M, Moukheiber L, et al. (2023) Telehealth and digital health innovations: A mixed landscape of access. PLOS Digital Health 2(12): e0000401. https://doi.org/10.1371/journal.pdig.0000401

In the wake of emergent natural and anthropogenic disasters, telehealth presents opportunities to improve access to healthcare when physical access is not possible. Yet, since the beginning of the COVID pandemic, lessons learned reveal that various populations in the United States do not or cannot adopt telehealth due to inequitable access. We explored the Digital Determinants of Health (DDoHs) for telehealth, characterizing the role of accessibility, broadband connectivity and electrical grids, and patient intersectionality. In addition to its role as an existing Social Determinant of Health, Policies and Laws directly and indirectly affect these DDoHs, making access more complex for marginalized populations. Digital systems lack the flexibility, accessibility, and usability to inclusively provide the essential services patients need in telehealth. We propose the following recommendations: (1) design technology and systems using accessibility and value sensitive design principles; (2) support a range of technologies and settings; (3) support multiple and diverse users; and (4) support clear paths for repair when technical systems fail to meet users’ needs. Addressing these requires change not only from providers but also from the institutions providing these systems.

What Counts as ‘Creative’ Work?

Stacy Hsueh, Marianela Ciolf Felice, Sarah Fdili Alaoui, and Wendy E. Mackay. 2024. What Counts as‘Creative’ Work? Articulating Four Epistemic Positions in Creativity-Oriented HCI Research. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), May 11– 16, 2024, Honolulu, HI, USA. ACM, New York, NY, USA, 15 pages. https: //doi.org/10.1145/3613904.3642854

This paper examines prevailing understandings of creativity in creative computing research through the lens of feminist epistemology. We analyze “creativity support” as a construct that encodes diferent defnitions of creative work. Drawing on existing literature and practices, the paper surfaces four views about creative work that underpin current creative technologies and HCI research: problemsolving, cognitive emergence, embodied action, and tool-mediated expert activity. Each view makes diferent claims about the role of computing in creative work and the creative subject assumed. We articulate the attendant politics of each view and illustrate how critical feminist epistemology can serve as an analytical tool to reason about the trade-ofs of various creativity defnitions. The paper concludes with recommendations for integrating feminist values into creativity-oriented HCI research.

“A Tool for Freedom”

Jerry Cao, Krish Jain, Julie Zhang, Yuecheng Peng, Shwetak Patel, and Jennifer Mankof. 2025. “A Tool for Freedom”: Co-Designing Mobility Aid Improvements Using Personal Fabrication and Physical Interface Modules with Primarily Young Adults. In CHI Conference on Human Factors in Computing Systems (CHI ’25), April 26–May 01, 2025, Yokohama, Japan. ACM, New York, NY, USA, 16 pages. https://doi.org/10.1145/3706598.3713366

Mobility aids (e.g., canes, crutches, and wheelchairs) are crucial for people with mobility disabilities; however, pervasive dissatisfaction with these aids keeps usage rates low. Through semi-structured interviews with 17 mobility aid users, mostly under the age of 30, we identified specific sources of dissatisfaction among younger users of mobility aids, uncovered community-based solutions for these dissatisfactions, and explored ways these younger users wanted to improve mobility aids. We found that users sought customizable, reconfigurable, multifunctional, and more aesthetically pleasing mobility aids. Participants’ feedback guided our prototyping of tools/accessories, such as laser cut decorative sleeves, hot-swappable physical interface modules, and modular canes with custom 3D-printed handles. These prototypes were then the focus of additional co-design sessions where six returning participants offered suggestions for improvements and provided feedback on their usefulness and usability. Our findings highlight that many mobility aid users have the desire, ability, and need to customize and improve their aids in different ways compared to older adults. We propose various solutions and design guidelines to facilitate the modifications of mobility aids.

Autoethnographic Insights from Neurodivergent GAI “Power Users”

Kate Glazko, JunHyeok Cha, Aaleyah Lewis, Ben Kosa, Brianna Wimer, Andrew Zheng, Yiwei Zheng, and Jennifer Mankoff. 2025. Autoethnographic Insights from Neurodivergent GAI “Power Users”. In CHI Conference on Human Factors in Computing Systems (CHI ’25), April 26-May 1, 2025, Yokohama, Japan. ACM, New York, NY, USA, 20 pages. https://doi.org/10.1145/ 3706598.3713670

Generative AI has become ubiquitous in both daily and professional life, with emerging research demonstrating its potential as a tool for accessibility. Neurodivergent people, often left out by existing accessibility technologies, develop their own ways of navigating normative expectations. GAI offers new opportunities for access, but it is important to understand how neurodivergent “power users”—successful early adopters—engage with it and the challenges they face. Further, we must understand how marginalization and intersectional identities influence their interactions with GAI. Our autoethnography, enhanced by privacy-preserving GAI-based diaries and interviews, reveals the intricacies of using GAI to navigate normative environments and expectations. Our findings demonstrate how GAI can both support and complicate tasks like code-switching, emotional regulation, and accessing information. We show that GAI can help neurodivergent users to reclaim their agency in systems that diminish their autonomy and self-determination. However, challenges such as balancing authentic self-expression with societal conformity, alongside other risks, create barriers to realizing GAI’s full potential for accessibility.

Toward Language Justice

Aashaka Desai, Rahaf Alharbi, Stacy Hsueh, Richard E. Ladner, and Jennifer Mankoff. 2025. Toward Language Justice: Exploring Multilingual Captioning for Accessibility. In CHI Conference on Human Factors in Computing Systems (CHI ’25), April 26–May 01, 2025, Yokohama, Japan. ACM, New York, NY, USA, 18 pages. https://doi.org/10.1145/3706598.3713622

A growing body of research investigates how to make captioning experiences more accessible and enjoyable to disabled people. However, prior work has focused largely on English captioning, neglecting the majority of people who are multilingual (i.e., understand or express themselves in more than one language). To address this gap, we conducted semi-structured interviews and diary logs with 13 participants who used multilingual captions for accessibility. Our findings highlight the linguistic and cultural dimensions of captioning, detailing how language features (scripts and orthography) and the inclusion/negation of cultural context shape the accessibility of captions. Despite lack of quality and availability, participants emphasized the importance of multilingual captioning to learn a new language, build community, and preserve cultural heritage. Moving toward a future where all ways of communicating are celebrated, we present ways to orient captioning research to a language justice agenda that decenters English and engages with varied levels of fluency.

Cripping Data Visualizations

Stacy Hsueh, Beatrice Vincenzi, Akshata Murdeshwar, and Marianela Ciolf Felice. 2023. Cripping Data Visualizations: Crip Technoscience as a Critical Lensfor Designing Digital Access. In The 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’23), October 22–25, 2023, New York, NY, USA. ACM, New York, NY, USA, 16 pages. https://doi.org/10. 1145/3597638.3608427

Data visualizations have become the primary mechanism for engaging with quantitative information. However, many of these visualizations are inaccessible to blind and low vision people. This paper investigates the challenge of designing accessible data visualizations through the lens of crip technoscience. We present four speculative design case studies that conceptually explore four qualities of access built on crip wisdom: access as an ongoing process, a frictional practice, an aesthetic experience, and transformation. Each speculative study embodies inquiry and futuring, making visible common assumptions about access and exploring how an alternative crip-informed framework can shape designs that foreground the creativity of disabled people. We end by presenting tactics for designing digital access that de-centers the innovation discourse.

Shaping Lace

Glazko, K., Portnova-Fahreeva, A., Mankoff-Dey, A., Psarra, A., & Mankoff, J. (2024, July). Shaping Lace: Machine embroidered metamaterials. In Proceedings of the 9th ACM Symposium on Computational Fabrication (pp. 1-12).

The ability to easily create embroidered lace textile objects that can be manipulated in structured ways, i.e., metamaterials, could enable a variety of applications from interactive tactile graphics to physical therapy devices. However, while machine embroidery has been used to create sensors and digitally enhanced fabrics, its use for creating metamaterials is an understudied area. This article reviews recent advances in metamaterial textiles and conducts a design space exploration of metamaterial freestanding lace embroidery. We demonstrate that freestanding lace embroidery can be used to create out-of-plane kirigami and auxetic effects. We provide examples of applications of these effects to create a variety of prototypes and demonstrations.

Identifying and improving disability bias in GPT-based resume screening

Glazko, K., Mohammed, Y., Kosa, B., Potluri, V., & Mankoff, J. (2024, June). Identifying and improving disability bias in GPT-based resume screening. In Proceedings of the 2024 ACM Conference on Fairness, Accountability, and Transparency (pp. 687-700).

As Generative AI rises in adoption, its use has expanded to include domains such as hiring and recruiting. However, without examining the potential of bias, this may negatively impact marginalized populations, including people with disabilities. To address this important concern, we present a resume audit study, in which we ask ChatGPT (specifically, GPT-4) to rank a resume against the same resume enhanced with an additional leadership award, scholarship, panel presentation, and membership that are disability-related. We find that GPT-4 exhibits prejudice towards these enhanced CVs. Further, we show that this prejudice can be quantifiably reduced by training a custom GPTs on principles of DEI and disability justice. Our study also includes a unique qualitative analysis of the types of direct and indirect ableism GPT-4 uses to justify its biased decisions and suggest directions for additional bias mitigation work. Additionally, since these justifications are presumably drawn from training data containing real-world biased statements made by humans, our analysis suggests additional avenues for understanding and addressing human bias.

Towards AI-driven Sign Language Generation with Non-manual Markers

Han Zhang, Rotem Shalev-Arkushin, Vasileios Baltatzis, Connor Gillis, Gierad Laput, Raja Kushalnagar, Lorna Quandt, Leah Findlater, Abdelkareem Bedri, and Colin Lea. 2025. Towards AI-driven Sign Language Generation with Non-manual Markers. In Proceedings of the CHI Conference on Human Factors in Computing Systems.

Sign languages are essential for the Deaf and Hard-of-Hearing (DHH) community. Sign language generation systems have the potential to support communication by translating from written languages, such as English, into signed videos. However, current systems often fail to meet user needs due to poor translation of grammatical structures, the absence of facial cues and body language, and insufficient visual and motion fidelity. We address these challenges by building on recent advances in LLMs and video generation models to translate English sentences into natural-looking AI ASL signers. The text component of our model extracts information for manual and non-manual components of ASL, which are used to synthesize skeletal pose sequences and corresponding video frames. Our findings from a user study with 30 DHH participants and thorough technical evaluations demonstrate significant progress and identify critical areas necessary to meet user needs.

FabHacks with Everyday Objects

Yuxuan Mei, Benjamin T. Jones, Dan Cascaval, Jennifer Mankoff, Etienne Vouga, Adriana Schulz: FabHacks: Transform Everyday Objects into Home Hacks Leveraging a Solver-aided DSL. SCF 2024: 4

Storing, organizing, and decorating are key parts of making a home nice. Buying new things for these tasks can be expensive, and reuse is better for the planet. One way to do this is with a “home hack.” This is when you use things you already have at home to solve a problem. But creating these hacks can be hard, especially if they are big, need to be nailed or screwed to the wall.

We have a system called FabHacks to help make these home hacks easier to create. It uses a new, hack-specific language we made called FabHaL to help you build these hacks. We looked at home hacks people share online and found ways to connect household items using specific methods. We also have a simple app to help you design such hacks. FabHacks, is based on a solver-aided domain-specific language (S-DSL). It leverages a physics-based solver that finds the expected physical configuration of a hack. We tested FabHacks by having people use our system, and they could easily make and try different designs.