Helping Hands

Prosthetic limbs and assistive technology (AT) require customization and modification over time to effectively meet the needs of end users. Yet, this process is typically costly and, as a result, abandonment rates are very high. Rapid prototyping technologies such as 3D printing have begun to alleviate this issue by making it possible to inexpensively, and iteratively create general AT designs and prosthetics. However for effective use, technology must be applied using design methods that support physical rapid prototyping and can accommodate the unique needs of a specific user. While most research has focused on the tools for creating fitted assistive devices, we focus on the requirements of a design process that engages the user and designer in the rapid iterative prototyping of prosthetic devices.

We present a case study of three participants with upper-limb amputations working with researchers to design prosthetic devices for specific tasks. Kevin wanted to play the cello, Ellen wanted to ride a hand-cycle (a bicycle for people with lower limb mobility impairments), and Bret wanted to use a table knife. Our goal was to identify requirements for a design process that can engage the assistive technology user in rapidly prototyping assistive devices that fill needs not easily met by traditional assistive technology. Our study made use of 3D printing and other playful and practical prototyping materials. We discuss materials that support on-the-spot design and iteration, dimensions along which in-person iteration is most important (such as length and angle) and the value of a supportive social network for users who prototype their own assistive technology. From these findings we argue for the importance of extensions in supporting modularity, community engagement, and relatable prototyping materials in the iterative design of prosthetics

Prosthetic limbs and assistive technology (AT) require customization and modification over time to effectively meet the needs of end users. Yet, this process is typically costly and, as a result, abandonment rates are very high. Rapid prototyping technologies such as 3D printing have begun to alleviate this issue by making it possible to inexpensively, and iteratively create general AT designs and prosthetics. However for effective use, technology must be applied using design methods that support physical rapid prototyping and can accommodate the unique needs of a specific user. While most research has focused on the tools for creating fitted assistive devices, we focus on the requirements of a design process that engages the user and designer in the rapid iterative prototyping of prosthetic devices.

We present a case study of three participants with upper-limb amputations working with researchers to design prosthetic devices for specific tasks. Kevin wanted to play the cello, Ellen wanted to ride a hand-cycle (a bicycle for people with lower limb mobility impairments), and Bret wanted to use a table knife. Our goal was to identify requirements for a design process that can engage the assistive technology user in rapidly prototyping assistive devices that fill needs not easily met by traditional assistive technology. Our study made use of 3D printing and other playful and practical prototyping materials. We discuss materials that support on-the-spot design and iteration, dimensions along which in-person iteration is most important (such as length and angle) and the value of a supportive social network for users who prototype their own assistive technology. From these findings we argue for the importance of extensions in supporting modularity, community engagement, and relatable prototyping materials in the iterative design of prosthetics

Photos

Project Files

https://www.thingiverse.com/thing:2365703

Project Publications

Helping Hands: Requirements for a Prototyping Methodology for Upper-limb Prosthetics Users

Reference:

Megan Kelly Hofmann, Jeffery Harris, Scott E Hudson, Jennifer Mankoff. 2016.Helping Hands: Requirements for a Prototyping Methodology for Upper-limb Prosthetics Users. InProceedings of the 34th Annual ACM Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 525-534.

Making Connections: Modular 3D Printing for Designing Assistive Attachments to Prosthetic Devices

Reference:

Megan Kelly Hofmann. 2015. Making Connections: Modular 3D Printing for Designing Assistive Attachments to Prosthetic Devices. In Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS ’15). ACM, New York, NY, USA, 353-354. DOI=http://dx.doi.org/10.1145/2700648.2811323

Supporting Navigation in the Wild for the Blind

uncovering_thumbnailSighted individuals often develop significant knowledge about their environment through what they can visually observe. In contrast, individuals who are visually impaired mostly acquire such knowledge about their environment through information that is explicitly related to them. Our work examines the practices that visually impaired individuals use to learn about their environments and the associated challenges. In the first of our two studies, we uncover four types of information needed to master and navigate the environment. We detail how individuals’ context impacts their ability to learn this information, and outline requirements for independent spatial learning. In a second study, we explore how individuals learn about places and activities in their environment. Our findings show that users not only learn information to satisfy their immediate needs, but also to enable future opportunities – something existing technologies do not fully support. From these findings, we discuss future research and design opportunities to assist the visually impaired in independent spatial learning.

Uncovering information needs for independent spatial learning for users who are visually impaired. Nikola Banovic, Rachel L. Franz, Khai N. Truong, Jennifer Mankoff, and Anind K. DeyIn Proceedings of the 15th international ACM SIGACCESS conference on Computers and accessibility (ASSETS ’13). ACM, New York, NY, USA, Article 24, 8 pages. (pdf)

Layered Fabric Printing

A Layered Fabric 3D Printer for Soft Interactive ObjectsHuaishu Peng, Jennifer Mankoff, Scott E. Hudson, James McCann. CHI ’15 Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015.

In work done collaboratively with Disney Research and led by Disney Intern Huaishu Peng (of Cornell), we have begun to explore alternative material options for fabrication. Unlike traditional 3D printing, which uses hard plastic, this project made use of cloth (in the video shown above, felt). In addition to its aesthetic properties, fabric is deformable, and the degree of deformability can be controlled. Our printer, which works by gluing layers of laser-cut fabric to each other also allows for dual material printing, meaning that layers of conductive fabric can be inserted. This allows fabric objects to also easily support embedded electronics. This work has been in the news recently, and was featured at AdafruitFuturityGizmodo; Geek.com and TechCrunch, among others.

Infant Oxygen Monitoring

Hospitalized children on continuous oxygen monitors generate >40,000 data points per patient each day. These data do not show context or reveal trends over time, techniques proven to improve comprehension and use. Management of oxygen in hospitalized patients is suboptimal—premature infants spend >40% of each day outside of evidence-based oxygen saturation ranges and weaning oxygen is delayed in infants with bronchiolitis who are physiologically ready. Data visualizations may improve user knowledge of data trends and inform better decisions in managing supplemental oxygen delivery.

First, we studied the workflows and breakdowns for nurses and respiratory therapists (RTs) in the supplemental oxygen delivery of infants with respiratory disease. Secondly, using end-user design we developed a data display that informed decision-making in this context. Our ultimate goal is to improve the overall work process using a combination of visualization and machine learning.

Visualization mockup for displaying O2 saturation over time to nurses.
Visualization mockup for displaying O2 saturation over time to nurses.

3D Printed Prosthetics: Case Study

Readings

  • Megan Hofmann, Julie Burke, Jon Pearlman, Goeran Fiedler, Andrea Hess, Jon Schull, Scott E. Hudson, Jennifer Mankoff: Clinical and Maker Perspectives on the Design of Assistive Technology with Rapid Prototyping Technologies. ASSETS 2016: 251-256
  • Cynthia L. Bennett, Keting Cen, Katherine Muterspaugh Steele, Daniela K. Rosner: An Intimate Laboratory?: Prostheses as a Tool for Experimenting with Identity and Normalcy. CHI 2016: 1745-1756

Optional: 

  • Jeremiah Parry-Hill, Patrick C. Shih, Jennifer Mankoff, Daniel Ashbrook: Understanding Volunteer AT Fabricators: Opportunities and Challenges in DIY-AT for Others in e-NABLE. CHI 2017: 6184-6194

 

StepGreen

The goal of the Stepgreen project is to leverage Internet scale technologies to create opportunities for reduced energy consumption. The original vision of the project was to leverage existing online social networks to encourage individual change. Since then the project has broadened to include a number of other ideas. We have explored the impact of demographics on energy use practices; studied the value of empathetic figures such as a polar bear for motivation and exploredorganizational-level planning. We have also developed mobile technologies that can provide feedback about green actions on the go.

StepGreen.org Website

StepGreen.org Website

Try StepGreen.org out: The Stepgreen.org website provides a mechanism for allowing individuals to report on and track their environmental impact. It includes a visualization that can be displayed on an individual’s social networking web page. Go to Stepgreen.organd see for yourself how we leverage social networks to engage individuals in green behaviors.

Learn about our software productsStepgreen  is a service that we are hoping to share with non-profits that are encouraging behavior change,  such as an open API you can use to build your own clients for encouraging green behavior. Please contact us at stepgreen@cs.cmu.edu if you are interested in collaborating with us. 

Learn about our research and our publications

Keep in touch with us through our Facebook page  and Twitter account.

Sample Publications

JOURNAL PAPERS & MAGAZINE ARTICLES

  1. J. Mankoff. “HCI and Sustainability: A Tale of Two Motivations,” Interactions.
  2. Dillahunt, T. & Mankoff, J. (2011) In the dark, out in the cold. ACM Crossroads 17(4):39-41
  3. Jennifer Mankoff, Robin Kravets, Eli Blevis, Some Computer Science Issues in Creating a Sustainable World, IEEE Computer 41(8):102-105. (pdf)
    1. Reprinted as: Jennifer Mankoff, Robin Kravets and Eli Blevis, Some Computer Science Issues in Creating a Sustainable World. Posted on November 17th, 2008 in Articles, Climate, OpEd, Technology http://www.earthzine.org/2008/11/17/some-computer-science-issues-in-creating-a-sustainable-world/

CONFERENCE PAPERS

  1. Tawanna Dillahunt, Jennifer Mankoff, Eric Paulos. Understanding Conflict Between Landlords and Tenants: Implications for Energy Sensing and Feedback. Ubicomp ’10.  (full paper)(pdf)
  2. Jennifer Mankoff, Susan R. Fussell, Tawanna Dillahunt, Rachel Glaves, Catherine Grevet, Michael Johnson, Deanna Matthews, H. Scott Matthews, Robert McGuire, Robert Thompson. StepGreen.org: Increasing Energy Saving Behaviors via Social Networks. ICWSM’10.  (full paper) (pdfvideo of talk)
  3. C. Grevet, J. Mankoff, S. D. Anderson Design and Evaluation of a Social Visualization aimed at Encouraging Sustainable Behavior. In Proceedings of HICSS 2010.  (full paper) (pdf)
  4. T. Dillahunt, J. Mankoff, E. Paulos, S. Fussell It’s Not All About “Green”: Energy Use in Low-Income Communities. In Proceedings of Ubicomp 2009. (Full paper) (pdf)
  5. J. Froehlich, T. Dillahunt, P. Klasnja, J. Mankoff, S. Consolvo, B. Harrison, J. A. Landay, UbiGreen: Investigating a Mobile Tool for Tracking and Supporting Green Transportation Habits. In Proceedings of CHI 2009. (Full paper) (pdf)
  6. J. Schwartz, J. Mankoff, H. Scott Matthews. Reflections of everyday activity in spending data. In Proceedings of CHI 2009.  (Note). (pdf)
  7. Jennifer Mankoff, Deanna Matthews, Susan R. Fussell and Michael Johnson. Leveraging Social Networks to Motivate Individuals to Reduce their Ecological Footprints. HICSS 2007. (pdf)

OTHER

  1. Rachael Nealer, Christopher Weber, H. Scott Matthews and Chris Hendrickson. Energy and Environmental Impacts of Consumer Purchases: A Case Study on Grocery Purchases. ISSST 2010
  2. Dillahunt, T., Becker, G., Mankoff, J. and Kraut, R. Motivating Environmentally Sustainable Behavior Changes with a Virtual Polar Bear.” Pervasive 2008 workshop on Pervasive Persuasive Technology and Environmental Sustainability. (pdf)
  3. Johnson, M., Fussell, S. Mankoff, J., Matthwes, D., and Setlock, L. “When Users Pledge to Take Green Actions, Are They Solving a Decision Problem?” INFORMS Fall 2008 Conference. (ppt)
  4. Johnson, M., Fussell, S. Mankoff, J. and Matthwes, D. “How Does Problem Representation Influence Decision Performance and Attitudes?” INFORMS Fall 2007 Conference. Abstract
  5.  Johnson, M.P. 2006. “Public Participation and Decision Support Systems: Theory, Requirements, and Applications.” For presentation at Association of Public Policy Analysis and Management Fall Conference, Madison, WI, November 3, 2006. (pdf)

Probabilistic Input

Increasingly natural, sensed, and touch-based input is being integrated into devices. Along the way, both custom and more general solutions have been developed for dealing with the uncertainty that is associated with these forms of input. However, it is difficult to provide dynamic, flexible, and continuous feedback about uncertainty using traditional interactive infrastructure. Our contribution is a general architecture with the goal of providing support for continual feedback about uncertainty.

Our architecture tracks multiple interfaces – one for each plausible and differentiable sequence of input that the user may have intended. This paper presents a method for reducing the number of alternative interfaces and fusing possible interfaces into a single interface that both communicates uncertainty and allows for disambiguation.

Rather than tracking a single interface state (as is currently done in most UI toolkits), we keep track of several possible interfaces. Each possible interface represents a state that the interface might be in. The likelihood of each possible interface is updated based on user inputs and our knowledge of user behavior. Feedback to the user is rendered by first reducing the set of possible interfaces to a representative set, then fusing interface alternatives into a single interface, which is then rendered.


Julia Schwarz
, Jennifer Mankoff, Scott E. Hudson:
An Architecture for Generating Interactive Feedback in Probabilistic User Interfaces. CHI 2015: 2545-2554

Julia Schwarz, Jennifer Mankoff, Scott E. Hudson:
Monte carlo methods for managing interactive state, action and feedback under uncertainty. UIST 2011: 235-244

Julia SchwarzScott E. Hudson, Jennifer Mankoff, Andrew D. Wilson:
A framework for robust and flexible handling of inputs with uncertainty. UIST 2010: 47-56

Severity of Chronic Lyme Disease

Johnson, L., Wilcox, S., Mankoff, J., & Stricker, R. B. (2014). Severity of chronic Lyme disease compared to other chronic conditions: a quality of life survey. PeerJ, 2, e322.

The Centers for Disease Control and Prevention (CDC) health-related quality of life (HRQoL) indicators are widely used in the general population to determine the burden of disease, identify health needs, and direct public health policy. These indicators also allow the burden of illness to be compared across different diseases. Although Lyme disease has recently been acknowledged as a major health threat in the USA with more than 300,000 new cases per year, no comprehensive assessment of the health burden of this tickborne disease is available. This study assesses the HRQoL of patients with chronic Lyme disease (CLD) and compares the severity of CLD to other chronic conditions.

fig-2-1x

Replacing ‘Wave to Engage’ with ‘Intent to Interact’

Schwarz, J., Marais, C., Leyvand, T., Hudson, S., Mankoff, J. Combining Body Pose, Gaze and Motion to Determine Intention to Interact in Vision-Based Interfaces. In Proceedings of the 32nd Annual SIGCHI Conference on Human Factors in Computing Systems (Toronto, Canada, April 26 – May 1, 2014). CHI ’14. ACM, New York, NY.

 paper  | video summary  | slides

Vision-based interfaces, such as those made popular by the
Microsoft Kinect, suffer from the Midas Touch problem:
every user motion can be interpreted as an interaction. In
response, we developed an algorithm that combines facial
features, body pose and motion to approximate a user’s
intention to interact with the system. We show how this can
be used to determine when to pay attention to a user’s actions and when to ignore them. To demonstrate the value of
our approach, we present results from a 30-person lab study
conducted to compare four engagement algorithms in single
and multi-user scenarios. We found that combining intention to interact with a “raise an open hand in front of you”
gesture yielded the best results. The latter approach offers a
12% improvement in accuracy and a 20% reduction in time
to engage over a baseline “wave to engage” gesture currently used on the Xbox 360

Stepgreen.org

The goal of the Stepgreen project is to leverage Internet scale technologies to create opportunities for reduced energy consumption. The original vision of the project was to leverage existing online social networks to encourage individual change. Since then the project has broadened to include a number of other ideas. We have explored the impact of demographics on energy use practices; studied the value of empathetic figures such as a polar bear for motivation and explored organizational-level planning. We have also developed mobile technologies that can provide feedback about green actions on the go.

StepGreen.org Website

StepGreen.org Website

Try StepGreen.org out: The Stepgreen.org website provides a mechanism for allowing individuals to report on and track their environmental impact. It includes a visualization that can be displayed on an individual’s social networking web page. Go to Stepgreen.organd see for yourself how we leverage social networks to engage individuals in green behaviors.

Learn about our software productsStepgreen  is a service that we are hoping to share with non-profits that are encouraging behavior change,  such as an open API you can use to build your own clients for encouraging green behavior. Please contact us at stepgreen@cs.cmu.edu if you are interested in collaborating with us. 

Learn about our research and our publications

Keep in touch with us through our Facebook page  and Twitter account.

Sample Publications

JOURNAL PAPERS & MAGAZINE ARTICLES

  1. J. Mankoff. “HCI and Sustainability: A Tale of Two Motivations,” Interactions.
  2. Dillahunt, T. & Mankoff, J. (2011) In the dark, out in the cold. ACM Crossroads 17(4):39-41
  3. Jennifer Mankoff, Robin Kravets, Eli Blevis, Some Computer Science Issues in Creating a Sustainable World, IEEE Computer 41(8):102-105. (pdf)
    1. Reprinted as: Jennifer Mankoff, Robin Kravets and Eli Blevis, Some Computer Science Issues in Creating a Sustainable World. Posted on November 17th, 2008 in Articles, Climate, OpEd, Technology http://www.earthzine.org/2008/11/17/some-computer-science-issues-in-creating-a-sustainable-world/

CONFERENCE PAPERS

  1. Tawanna Dillahunt, Jennifer Mankoff, Eric Paulos. Understanding Conflict Between Landlords and Tenants: Implications for Energy Sensing and Feedback. Ubicomp ’10.  (full paper)(pdf)
  2. Jennifer Mankoff, Susan R. Fussell, Tawanna Dillahunt, Rachel Glaves, Catherine Grevet, Michael Johnson, Deanna Matthews, H. Scott Matthews, Robert McGuire, Robert Thompson. StepGreen.org: Increasing Energy Saving Behaviors via Social Networks. ICWSM’10.  (full paper) (pdfvideo of talk)
  3. C. Grevet, J. Mankoff, S. D. Anderson Design and Evaluation of a Social Visualization aimed at Encouraging Sustainable Behavior. In Proceedings of HICSS 2010.  (full paper) (pdf)
  4. T. Dillahunt, J. Mankoff, E. Paulos, S. Fussell It’s Not All About “Green”: Energy Use in Low-Income Communities. In Proceedings of Ubicomp 2009. (Full paper) (pdf)
  5. J. Froehlich, T. Dillahunt, P. Klasnja, J. Mankoff, S. Consolvo, B. Harrison, J. A. Landay, UbiGreen: Investigating a Mobile Tool for Tracking and Supporting Green Transportation Habits. In Proceedings of CHI 2009. (Full paper) (pdf)
  6. J. Schwartz, J. Mankoff, H. Scott Matthews. Reflections of everyday activity in spending data. In Proceedings of CHI 2009.  (Note). (pdf)
  7. Jennifer Mankoff, Deanna Matthews, Susan R. Fussell and Michael Johnson. Leveraging Social Networks to Motivate Individuals to Reduce their Ecological Footprints. HICSS 2007. (pdf)

OTHER

  1. Rachael Nealer, Christopher Weber, H. Scott Matthews and Chris Hendrickson. Energy and Environmental Impacts of Consumer Purchases: A Case Study on Grocery Purchases. ISSST 2010
  2. Dillahunt, T., Becker, G., Mankoff, J. and Kraut, R. Motivating Environmentally Sustainable Behavior Changes with a Virtual Polar Bear.” Pervasive 2008 workshop on Pervasive Persuasive Technology and Environmental Sustainability. (pdf)
  3. Johnson, M., Fussell, S. Mankoff, J., Matthwes, D., and Setlock, L. “When Users Pledge to Take Green Actions, Are They Solving a Decision Problem?” INFORMS Fall 2008 Conference. (ppt)
  4. Johnson, M., Fussell, S. Mankoff, J. and Matthwes, D. “How Does Problem Representation Influence Decision Performance and Attitudes?” INFORMS Fall 2007 Conference. Abstract
  5.  Johnson, M.P. 2006. “Public Participation and Decision Support Systems: Theory, Requirements, and Applications.” For presentation at Association of Public Policy Analysis and Management Fall Conference, Madison, WI, November 3, 2006. (pdf)