Tag Archives: accessibility

When Accessibility and Learning Are Given Equal Weight

Last year, I wrote about my efforts to design an accessibility course that centers disabled voices. This fall was the first offering of that course at the undergraduate level. Every decision we made about the course was made with accessibility as the most important priority, on equal footing with the goal of educating students.

The result was an absolute joy to teach, and in the process, we refined our emphasis on competency-based grading and the importance of intersectionality in disability-based work. The course also has a service learning component — we take suggestion and requests from the broader community for websites and apps that they want assessed for accessibility concerns, and the students learn about how to use common accessibility technologies and automated tools to test for accessibility violations, and how to communicate those back.

The final projects that the students developed deeply reflect the impact of these teaching decisions. They pushed the boundaries of what is typically published in the field of accessibility to include topics such as content warnings (project 1 and project 2) and food restrictions. Other projects dove deeply into high expertise concerns such as scientific alt text and matplotlib accessibility. And projects demonstrated deep consideration of intersectionality, such as Complexion Cupid, an accessible solution for foundation colormatching for people with a variety of skin colors; and PadMap, an accessible map for finding menstrual products.

The quotes below are from students who were asked to describe how the class embodies one or more of the ten principles of disability justice that we studied, during week two of the quarter.

Inclusive Language and Content

Throughout the class, we worked to emphasize that disability is something that can be present in any identity group and that we should consider the disability experience in all the same places and spaces that it exists, as well as the unique concepts that disability culture brings to those experiences.

  • “by recognizing and acknowledging the diverse experiences of the participants, [the class] creates an inclusive environment that respects and values various aspects of identity, such as race, class, sexuality, age, and more.”
  • “Often, people and curriculums unintentionally forget to do this. The way they describe situations and the systems around us sometimes makes it seem like they aren’t addressing the wholeness of people with disabilities (again unintentionally). The way sentences are phrased makes it seem like they’re ‘different.’ But this class does a really good job of making sure we’re using the right terminology and viewing the world from the perspective of everyone.

Competency-based Grading

The class grade is primarily based on four competencies each, in three categories: disability justice, accessibility compliance assessment, and creation of accessible documents and media. The course syllabus describes this in more depth, but in brief, competency-based grading separates out how you learn a skill from whether you know it. Many of these competencies are assessed repeatedly. It doesn’t matter whether students get them wrong at first, as long as they eventually learn them.

  • “The grading system is designed around sustainability and anti-capitalistic principles. [it] allows students to pace their learning and create a deeper sense of understanding and mastery. […] It removes the urgency of understanding accessibility right on the first attempt, and instead teaches us that we are all slowly moving towards a shared goal. It provides a space for collaboration over competition where students learn from each others’ success.”
  • “competency-based grading […] rewards students based on their ability to be able to learn and apply the content and skills taught in the class instead of rewarding students based on ‘normative’ levels of productivity. I feel that competency-based grading also promotes the principle of sustainability, as it prioritizes someone’s ability to learn a skill throughout the entirety of the class, and not just immediately after it is taught.”
  • “Typical grading techniques focus on a person’s ability to produce a certain quantity of work of a certain quality in a certain amount of time, and evaluate this productivity. Curve-based grading encourages competition. […] In contrast, in this class, we have multiple chances to demonstrate competency (placing less of an emphasis on productivity) and grading is not competitive.”

Discuss, summarize, and post

In-class discussions are designed to include remote and asynchronous learners. This is done through a share, pair, and post method: All discussions are summarized by a student involved and posted to the class discussion board at the end of the pair time. All students, even those who can not attend a class in person or synchronously, are expected to post as well.

  • “[Interdependence] is emphasized a lot in class because we are all expected to participate in discussions and share ideas with one another. Since everyone has different backgrounds and perspectives, group discussion makes up a big part of what we learn in this class. We are, in a way, responsible for each other’s learning. Respect is also very important, as we are able to work better when we feel comfortable sharing our ideas. Everyone has the responsibility of creating a respectful environment for group discussions. We are often able to learn better from firsthand experiences as they tell us specific details that could be missed by others. Students have a wide variety of experiences that can be beneficial for learning new perspectives. If we skip class without a good reason, we could deprive someone else of a valuable learning opportunity.”

Online access to lectures

Lectures are recorded and made available to students asynchronously. As mentioned, students still are asked to participate in discussions through posting; additionally, asynchronous remote students are asked to summarize a reading to help ensure engagement in the material.

  • “[the class] addresses collective liberation [through the] ability to participate online, providing students an opportunity to structure their work and participation in a flexible way.”
  • “Recognizing wholeness is a big part of the class, it’s also like a theme for the course, we respect all kinds of circumstances, and we choose to understand. Such as […] options to attend the class. It makes everyone feel welcomed and included.”
  • “This class has different ways to attend and participate, such as attending synchronously in person or virtually and doing make-up work asynchronously. I think having these options helps students to pace themselves and to learn collectively for the long term. As it allows students to catch up in case they can’t make it to class, this component creates flexibility as well.”

Flexible Due Dates & Regrades

We allow students up to two days of “late turn in” with no penalty on every assignment and also allow unlimited regrades for the competencies.

  • “Sustainability is present in several formats such as the given late days [2 for every single assignment] and other things which prioritize our mental health and ability to continue.”
  • “collective liberation has to do with ‘a vision that leaves no bodymind behind.’ By integrating free late days into every assignment, students who are late in submitting assignments can still proceed along with the rest of the group. No one, including those with and those without disabilities, gets left behind.”
  • “With the flexible late-submission policy, students facing diverse challenges that interfere with timely submissions are still given the opportunity to turn in their work. This ensures that all students, regardless of disability status, are not disadvantaged by rigid deadlines, which highlights the principle that you should leave no one behind.”

Everything accessible by default

The class is designed, if at all possible, to be “accessible by default” meaning that anyone, whether they have accommodations or not, will find that their needs are met. Some examples of what we did are mentioned in the quotes below.

  • “There are lots of accommodations in this class in order to make sure that everyone in the class is moving along together. By allowing for remote participation, students who are unable to attend in-person classes due to their own circumstances will still be able to participate and learn from the class. This class also provides closed captioning, which helps students with hearing impairments, students whose first language is not English and may need more help understanding the lecture, students with attention deficit disorders, and many more.”
  • “In class, our slides always have alt text for images and we also went over how to present in a more accessible way. The fact that this class even addresses these things shows that the class is trying to come from the perspective of people who are impacted negatively by the systems around us”
  • “There are many opportunities for students to share with the staff any access needs they may need to get the most out of this class. Additionally, there are accessibility tools and methods that are used in class every day, like captioning, recording, and visual descriptions when needed.”
  • “[…] by handing out masks at the beginning of the class, in order to protect those around us who are more vulnerable to falling ill, we’re ensuring collective access.”

Accessibility Course: Centering Disabled Voices

Over the last six months, I led a team of students* in (re) designing an accessibility course focused on bringing together disability studies, disability justice, and advanced technologies and settings for accessibility technologies.

The course focused on three categories of learning goals: (1) Creating Accessible Media and Documents (2) Assessing and Addressing Accessibility Compliance in Apps and Websites and (3) Disability Awareness and Justice

It also was designed to itself center disability justice through its structure, by providing the following without requiring official accommodations: hybrid engagement options; competency based learning with unlimited revision allowed; and project deadlines with built in flexibility.

Throughout the class, we also tried to center themes and readings that did not just reflect or default to majority experiences of disability; and two assignments provided opportunities for direct service to the disability community.

Finally, the course explicitly included both traditional accessibility knowledge such as GUI and App focused accessibility work; and opportunities to explore newer settings for access work both from a technological perspective (such as VR/AR and Fabrication) and from a contextual perspective (such as accessibility and sustainability/disaster response and accessibility in the context of carceral (in)justice).

The class had four homework assignments and a final project, along with a number of in-class exercises. They included a disability justice analysis of a current events topic; finding and presenting first person accounts of accessibility technology; creating a website or app based accessibility evaluation (with the option to do this for a specific nonprofit hoping to improve the accessibility of their website or app) and creating a plain language summary highlighting some of the accessibility concerns and existing available accessibility solutions of a technology such as educational games; ar/vr; or information visualization tools.

As mentioned, this is the second iteration of this course. During the first one (which also included working on contributions to an open source screen reader), we learned that we needed to scale back the implementation requirements in the first half of the course and focus on learning best practices and practical skills; while increasing the length of time and depth of the final project. We still wanted to have some service featured in the course design, and the website or app accessibility evaluations served that role extremely well. In addition, the addition of disability justice analysis, along with discussions of topics like disability dongles, helped us to provide a better structure to students’ understanding of what we were looking for in their final projects. A learning from our second offering is to provide much more structure around plain language writing, which is very difficult to do properly, especially for longer articles. While there is still some iteration to be done, students reported taking lessons from the course back into their workplace, and engaged deeply with concepts such as disability advocacy and the importance of centering disabled voices.

The final projects were as varied as the students in the course, from browser extensions to contributions to the cache structure of an open source screen reader, Odilia. Here are some other examples of what students built:

Multiple projects focused on the accessibility of documents and other creative artifacts such as markdown, code tours and visualizations. These looked at a variety of issues from color contrast to header structure, proper labeling, and screen reader access. A special category I want to highlight in this group of projects is plain language. The Plain Language Checker highlights where plain language rules may be violated if you paste text into it; while Jargon(e) annotates jargon in documents based on community created dictionaries that provide definitions.

A couple of projects focused more on physical world settings. SafeRide is an accessible app that uses Apple Watch’s nonspeech audio recognition to alert a bicyclist about environmental sounds of interest, such as another cyclist ringing a bell. A project that bridges both documentation and physical world interaction focuses on tactile schematic production for people who are blind or low vision, based on the documentation at tactileschematics.com. The project provides a tutorial and code for extending Fritzing to support tactile schematic

For better or for worse, I have made the decision in my accessibility courses to neither guarantee nor require that students work directly with individuals who are disabled in their projects. While I think it is incredibly important to ensure that project ideas are driven by real needs, I teach accessibility often enough, and to enough people, that it would not be sustainable to ask the disability community to support these student learners at the scale that would be necessary. To balance this, I have put a lot of thought into how to ensure that these projects center disabled needs and preferences. That is why we teach and require disability justice, and how to seek out first person accounts through blogs, vlogs, and in research papers in multiple assignments before the final project; and require that these are carried through into the final project.

In the end, four of these projects ended up having disabled customers; one other was based directly on careful work co-led by a disabled person and a researcher; and others were based on more remote information. In addition, as mentioned earlier, multiple students contributed to web and/or app assessments that were shared back to nonprofits associated with CREATE (one with a disability mission; one with a goal of increasing access for disabled people among their constituents).

The first two offerings of this course were taught in our professional masters program, which has mature students already in the workforce who can directly see the value of the content we are teaching. My next iteration will be for undergraduate computer science majors. I hope that students at all levels will benefit from this overall structure but I am sure it will evolve to meet the needs of each group in new ways.

*Thanks to the evolving cast of students who helped with this course including Dhruv Jain; Aashaka Desai; Ather Sharif; Venkatesh Potluri; Orson Xu and Kelly Mack.

Bodily Autonomy, Surveillance, and Access

Agency and control. Two words that have become the center of every accessibility class I teach. Autonomy, and technologies that support them are at the heart of the work that I do.

But let me back up, re-enter my body, and own this moment. I am sitting on my couch crying. It has finally hit — one more hit in the ongoing series of outrages. Yesterday’s Supreme Court ruling is takes away agency and control, personal autonomy, and puts it in the hands of the government. As a disabled person, my fight is often about who should decide things. The insurance company that has refused to pay for treatment I or a loved one needs, determining that it is “unnecessary”, overriding both patient and doctor. A medical board that defines my condition and the treatment for it in terms that cause many doctors to deny me care. A university representative who tells me that I cannot have an accessibility need met, or that meeting it will jeopardize my career and expose me to the anger of my tenured colleagues. A professional organization that determines (over my objections) that including me in an important professional peer review opportunity in an accessible fashion would harm the outcomes of that process.

None of these examples are about abortion, but in all of these cases, I was interacting with individuals who told me their hands were tied because even if they supported my requests to decide for myself what was right for me and my loved ones, they simply could not do what I asked because the decision was out of their hands. I’m not describing something new here, these are just examples of structural barriers to access. And so I fight. I take on my professional organization and work to change it. I push my way up the administration hoping someone will take my side. I fight the insurance company, the state healthcare authority, and anyone else who stands in my way. I travel to a different state and doctor for treatment, or pay for treatment out of pocket since I am lucky enough to be able to afford that.

Having to fight such battles can risk our safety, may upset people (or organizations) who have power over us, and may require breaking rules and laws that restrict our autonomy. And this brings us to the possibility of surveillance, which may be used in enforcement. Apps, and devices, have increasingly become part of life, and necessary for healthcare management and accessibility, both critical for disabled people.

For example, and here I shift into a more speculative space informed by those around me, I might use a Fitbit to monitor my heart rate. Or, although I am a lipreader, I might increasingly use captioning not only because of more online meetings, but even in person, because of masking’s impact on lipreading. I might use Internet enabled hearing aids that have access to my audio environment. I might depend on a smart speaker as an accessibility solution.

What happens to the data that all of these devices collect? The FitBit could discover that I am pregnant. Changes in vocal fatigue during pregnancy means voice recordings may be able to be used to detect pregnancy (not to mention that search queries might reveal my condition). It is possible that captions could be used for surveillance too. As others have pointed out, privacy has eroded. For example, it is common to see data collected on one platform impact experiences on another. If any of this information is disclosed to the state, it could be used against me if I need, or get, an abortion. This puts my personal autonomy over my body in direct conflict with my body’s accessibility needs.

There are many reasons that the supreme court ruling overturning Roe Vs Wade is concerning for people with disabilities, as highlighted in this coalition letter by AAPD, ASAN, awnnetwork, Be A Hero, Bazelon Center, DREDF, CAP, Little Lobbyists, and Women Enabled International. The sad truth is that for people with disabilities, and many other marginalized groups, yesterday’s ruling will not stop abortions from happening. But it will force people to make impossible tradeoffs between safety, access and autonomy.

Reflections on Deafhood and A11yhood

During my sabbatical, one of my goals has been to start learning ASL. As I mentioned in a prior post, this effort was briefly accelerated by the loss of my voice in November, but I have continued to take ASL classes well past that experience and am now a student in ASL 103. In addition to the language, these classes have introduced aspects of d/Deaf culture I was not previously aware of. One concept in particular, Deafhood, and its parallels to modern disability justice and culture, really resonates with me.

Deafhood is a reaction to the historical trauma and oppression of d/Deaf people and community that became particularly acute during the mid to late 1800s when Oralism began to forcibly replace sign language education around the world, something that would continue for about a century (Ladd, 2003; Murray & Greenwald, 2010). Hereditary deafness combined with acceptance, culture, and language, unimpeded, had the potential to nurture strong, integrated, and positive communities such as found in Martha’s Vineyard (Groce, 1985). Yet the Oralist movement tore this apart.

In this same time period, the “science” of eugenics came to the fore in America, fed both by prejudice and advances in scientific understanding, led by scientists such as Mendel and Darwin (Nielsen, 2012). These beliefs were used as a basis for excluding immigrants (and fed into racial bias and stereotyping) (Nielsen, 2012), including d/Deaf immigrants, but their impact on Americans with disabilities was even more profound. Forced sterilization, institutionalization, experimentation and murder became “acceptable” practices imposed on people with disabilities (Nielsen, 2012; Sheffer, 2018).

For d/Deaf people and communities, a twist of fate may have provided some protection from the worst of the eugenics movement: Alexander Graham Bell, whose mother and wife were deaf, was an influential participant in the eugenics movement. Although an advocate for Oralism and eugenics both, perhaps because of his personal relationships, he argued against “negative” eugenics (meaning forced sterilization, institutionalization and worse) for d/Deaf people, and instead developed a policy centered on “positive” eugenics — breaking the genetic line, so to speak, by discouraging intermarriage (Greenwald, 2009). Although he may have provided some protection, Deafness was certainly still mentioned in forced sterilization laws across the country, and eugenics of any sort, combined with Oralism, extremely harmful to d/Deaf people and community.

Intellectual capability, and the ability to support oneself financially, were both reasons given for the eugenics movement — essentially that people with disabilities were somehow harming society/non-disabled people by being less intelligent, and independent, than their counterparts (all false assumptions). Ironically, d/Deaf people in Martha’s Vineyard had above average income (Groce, 1985, p. 50), something Oralism (with its negative impacts on education), and lack of community, could only hurt.  Although Oralism was no longer the only option by the time Paddy Ladd began his 2003 ethnography, “Understanding deaf culture”, the legacy of this history of colonization and oppression remains today. Further, one might argue that it is now codified in the medicalization of “treatment” for deafness, i.e. the focus of medical professionals counseling families with deaf children to use cochlear implants, a technology literally designed to improve the effectiveness of oralism, over ASL (Kite, 2020). 

Ladd’s ethnography, in which he coins the term Deafhood, is a theory of culture grounded in the Deaf experiences of identity, language, and society. Ladd, and by extension Ladd’s definition of Deafhood, recognizes that identity is a process. As described in the definition on deafhood.org, “Deafhood as a journey that a Deaf person undertakes to discover his, her or their identity and purpose in life.” This journey is not an isolated, individual experience but rather a reframing, and recreation of a rich, linguistic, humanistic culture which is also engaged in a radical act of self definition. 

I see many parallels between Deafhood and other cultures that have arisen from the ashes of erasure and oppression. As the comedian Hannah Gadsby remarks in her show Nanette, in describing her experience of oppression as a child, 

When you soak a child in shame, they cannot develop the neurological pathways that carry thought… you know, carry thoughts of self-worth. They can’t do that. Self-hatred is only ever a seed planted from outside in. But when you do that to a child, it becomes a weed so thick, and it grows so fast, the child doesn’t know any different. It becomes… as natural as gravity.”

Similarly, questions about self worth are deeply influenced by our cultural and individual historical treatment of disability, particularly in Western culture during the industrial revolution and beyond. Disability is not only a minority identity that through eugenics and other means was hidden and erased, but even worse, disability was the justification for erasing, enslaving, and institutionalizing people from many other minoritized identities (Nielsen, 2012). Even the Deaf community tried to distance it from disability due to disability’s stigma (Nielsen, 2012, p. 136). The legacy of these attitudes and policies remains today, with the prison population, for example, having a much higher rate of disability than average, and disability feeding into the school to prison pipeline (Mahon-Reynolds & Parker, 2016). 

Although it lacks a literal common language, or a name, I would argue that similar to Deafhood, there is a movement toward a disability cultural identity connected to the disability justice movement, what I chose to call A11yhood in the title to this post. As Neil Marcus writes in his poem, “Disabled Country”, “If there was a country called disabled / I would be from there / … / In my life’s journey / I am making myself / At home in my country” This journey is based in shared experience, as highlighted in the movie Crip Camp. It is also political in nature — one might argue that modern disability culture is rooted in activism, which began at least as early as 1935 (Nielsen, 2012, p. 133) and continues today.  The rise of the independent living movement created cultural centers for people with disabilities in many cities, further strengthening this change. Today, disability culture plays out on social media, with strong voices such as Alice Wong (Wong, 2020) and Imani Barbarin, as well as collectives such as Sins Invalid (Berne, 2018) leading the way. 

Similar to Deafhood, I have observed the journey implicit in a modern disability justice identity in my own journey into acceptance and power as a disabled woman; and in the transformation a disability identity has provided to the multiple people I have offered it to as an explanatory frame for their disability experience. I have seen the power of this, particularly in settings that integrate community and support, as well as activism and advocacy. Each of us must learn about our identity, and purpose, and power, as disabled people. We must learn the vocabulary of community, of oppression and of activism. We must learn A11yhood.

References

Ladd, P. (2003). Understanding deaf culture. In Understanding Deaf Culture. Multilingual Matters.

Murray, J. J., & Greenwald, B. H. (2010) How the Past Informs the Present: Intersections of Deaf History with Deaf Studies. Deaf Studies Today! (Volume 4)

Nielsen, K. E. (2012). A disability history of the United States (Vol. 2). Beacon Press.

Sheffer, E. (2018). Asperger’s children: The origins of autism in Nazi Vienna. WW Norton & Company.

Greenwald, B. H. (2009). The real “toll” of AG Bell: Lessons about eugenics. Sign Language Studies, 9(3), 258-265.

Groce, N. E. (1985). Everyone here spoke sign language: Hereditary deafness on Martha’s Vineyard. Harvard University Press.

Kite, B. J. (2020). How the medical professionals impact ASL and English families’ language planning policy. Psychology in the Schools, 57(3), 402-417.

Mahon-Reynolds, C., & Parker, L. (2016). The overrepresentation of students of color with learning disabilities. DisCrit—Disability studies and critical race theory in education, 145.

Nicole Newnham and James LeBrecht. Prod. (2020) Crip Camp: A Disability Revolution. Dir. by Good Gravy Films and Higher Ground Productions,. 108 mins. (https://cripcamp.com)

Wong, A. (Ed.). (2020). Disability visibility: First-person stories from the twenty-first century. Vintage.

Berne, P., Morales, A. L., Langstaff, D., & Invalid, S. (2018). Ten principles of disability justice. WSQ: Women’s Studies Quarterly, 46(1), 227-230.

CHI Trip Report: Visualization, Fabrication and Accessibility

I regularly take notes when I attend a conference, and especially when attending for the first time after several years I have the sense that there is so much to absorb and enjoy! I have been much less consistent about doing this in a public way, but this year I’m particularly trying to do so for the sake of the many people who can’t attend in person or at all; as well as all of us who can only go to one session when so many are worth attending!

It would be a very long blog post if I summarized all of the great accessibility work, as that is an increasingly large subset of CHI work. I’ll focus on things relevant to areas that are of growing importance to me — visualization and fabrication, along with a brief section on some accessibility highlights. To learn more about the experience of attending remotely versus in person, see my other trip report.

Visualization Sessions

I attempted to attend a mix of paper sessions and other conversations around data and accessibility. In the SIG on “Data as Human Centered Design Material” I had a number of interesting conversations. I spoke with Alex Bowyer who looks at personal data use. One important use of data he mentioned to “create evidence.” Interesting to think about “data for activism” in this context. Another interesting conversation from that SIG centered on how to summarize complex data for retrospective interviews, and accessibility concerns here. Another challenge is how to design apps that use data effectively in the field/live use, again accessibility concerns arise. Further, how do you properly generalize machine learning and visualizations? How do you improve start up, and scale well? How do you support customization of both visualizations and machine learning?

The session on accessible visualization was my next dip into visualization. The first talk talked about audio data narratives for BLV users. Their study highlighted how audio narrative could help to highlight features that might be hard to hear otherwise through strategies like foreshadowing breaking up the basic sonification. The second talk was on 1dof haptic techniques for graph understanding, for BLV users. The authors explored the value of static 3D printed and haptic moveable cues for helping with graph understanding tasks such as comparison. An interesting technique, though sonification also held its own in their data. An interesting question to me is whether a dynamic chart with a piece of flexible material over it (to “smooth” the line) would be better than the slider in terms of the experience — similar to the 3D printed chart, but dynamic. Next, a retroactive fix for a range of charts inaccessible to screen reader users was presented in VoxLens. The authors highlighted the state of online visualization today (which is truly terrible) and then provide a real solution to this problem. The solution combines sonification, high level summaries, and NLP based queries, all automatically supported given simple configuration in JavaScript about axes and a pointer to the chart object. It would be interesting to see them take advantage of ideas from a related paper on proactive visualization exploration support agents in this work. The next presentation focused on improving color patterns to address color vision deficiency. The final paper in the session focused on infographic accessibility.

Some additional papers also looked at accessibility. Joyner et al looked at visualization accessibility in the wild. They analyzed visualizations and surveyed and interviewed practitioners and found the vast majority were accessibility novices; 30-40% did not think it was their job and 71% could think of reasons to eliminate accessibility features even though the acknowledged accessibility was important. They also highlight some difficulties in creating accessible visualizations, such uncertainty in what and how to do (such as how to deal with filters), as well as lack of organization support and lack of tool support. “ComputableViz” support composition such as union, difference, and intersection. They discuss the potential for this approach to make a visualization more cognitively accessible. The intermediate representation used in this work is a relational database derived from the vega-lite specification — I think this has great potential for other accessibility applications including better description; change monitoring; end-user authoring of sonifications; and more. Finally, MyMove is a new method for collecting activity data from older adults.

Two studies made use of simulation. I call them out because of their thoughtfulness in doing so — simulation can have negative impacts and is usually not an appropriate substitute for working with people with disabilities. One study modified visualizations to simulate color deficiency on published visualizations and then crowdsourced large scale data about their accessibility. I think this is a reasonable application of that technique for two reasons: (1) the benefits of data at this scale are high and (2) the specific disability and task structure are unlikely to create bias either in the study data or in the participants (i.e. negatively influence their opinion of disability). Another good example of a study which used hearing people instead of DHH people was ProtoSound. This allowed them to collect data about the accuracy of non-speech sound recognition by their system. However they made use of DHH input throughout the design process.

I also want to highlight research that I though had interesting applications here that were not accessibility papers: “Data Every Day” was interesting because of its emphasis on personalized data tracking, including customization, data entry and authorship, both things that are under-explored in accessible visualization research. “Cicero” allows specification of transformations to visualizations declaratively — thus making visualization changes computationally available which creates many interesting opportunities. “CrossData” is an NLP interface to a data table which provides a fascinating model for authorship and exploration of data. Although the authors didn’t mention this, I think this could be a great way to author alt text for charts. “Diff In The Loop” highlights the ways that data changes during data science programming tasks as code changes. The authors explored a variety of ways to represent this– all visual– but highlights why change understanding is so important. It also raises issues such as what time scale to show changes over which would be relevant to any responsive visualization interaction task as well. Fan et al’s work (VADER lab) on addressing deception made me wonder whether accessible charts (and which chart accessibility techniques) can perform well on visual literacy tests. Cambo & Gergle’sq paper on model positionality and computational reflexivity has immediate implications for disability, and particularly highlights the importance of not only whether disability data is even collected but also things like who annotates such data. Finally, Metaphorical Visualizations translates graph data into arbitrary metaphorical spaces. Although the authors focus on visual metaphors, this could be valuable for audio as well.

There were several tangible visualizations, again relevant to but not targeting accessibility. Shape changing displays for sound zones; STRAIDE used interactive objects mounted on strings that could be actuated to move vertically in space over a large (apparently 4ft or so) range of heights to support rapid prototyping of moveable physical displays. Sauvé et al studied how people physicalize and label data. They explored the relation between type and location of labels, which may have implications for intuitive design of nonvisual physical charts. Making Data Tangible is an important survey paper that explores cross-disciplinary considerations in data physicalization.

Finally, a look at applications, and here we see a mix including some accessibility focused papers. CollabAlly, can represent collaboration activities within a document, and provided an interesting synergy with the earlier talk this same week, Co11ab that provided realtime audio signals about collaborators. This dive into what makes tables inaccessible suggests concrete viable solutions (and check out some other interesting work by this team). Graphiti demonstrated a thoughtfully designed approach to interacting with graph data extracted dynamically with computer vision, a complex and intricate exploratory visualization task. Xiaojun Ma and her students created a system for communicating about data analysis by automatically producing presentation slides from a Jupyter notebook. Working jointly and iteratively with automation and a machine, from a source notebook, could make it easier to make those slides accessible. ImageExplorer vocalizes description of an image with auto-generated captions to help BLV people identify errors. I wonder what one might need to change in this approach for auto-generated (or just badly written) chart captions. Two important learnings from ImageExplorer were the value hierarchical, spatial nature of navigation supported; and the need to support both text and spatial navigation. Cocomix was focused making on comics, not visualizations, accessible to BLV people, but I think the many innovations in this paper have lots of applications for change description and dashboard description. Saha et al discuss visualizing urban accessibility, exploring how different types of secondary information and visualization needs vary for different stakeholders.

Fabrication Work

The vast majority of fabrication work this year did not directly engage with accessibility. That said, I saw a lot of potential for future work in this space.

I first attended the workshop, Reimagining Systems for Learning Hands-on Creative and Maker Skills. We discussed a wide variety of topics around who makes, how people make, and what we might want to contribute to and learn about those experiences as a community. We talked about who is included in making as well. Some provocative discussions happened around whether digital tools or physical tools are a better starting place for learning; how we engage with diverse communities without “colonizing” those spaces; and whether we should “claim” diverse crafts as making or not; The ways in which new technologies can inhibit learning (everyone makes a keychain tag); and the need to educate not only students but educators. Another interesting discussion happened around how time plays out in making and adds challenges when things take time to print, grow, etc etc. Another topic that came up was the digital divide in access to maker spaces, i.e. what may be available in rural communities. Another was tutorial accessibility and whether/how to improve that. Some of the interesting people I learned more about include: Jun Gong (formerly at MIT, now at Apple; does everything from interaction technique design to meta materials); Erin Higgins (introducing youth in Baltimore City to making); and Fraser Anderson (whose work includes instrumenting maker spaces to better understand maker activities). I also want to highlight some students I already knew about here at UW 🙂 including my own student Aashaka Desai (working on machine embroidered tactile graphics) and Daniel Campos Zamora who is interested in the intersection of fabrication and access (ask him about his mobile 3D printer :). 

The first fabrication session I made it to was a panel that placed fabrication up against VR/AR/Haptics. Hrvoje Benko and Michael Nebeling were in “camp AR/VR” and listed challenges such as interaction devices; adaptive UIs and so on. Valkyrie Savage, “camp fabrication” talked of interaction and sensing (as well as the sensory systems); Huaishu Peng & Patrick Baudisch talked about fabrication + interaction; small artifacts; and AR/VR. The wide-ranging discussion mentioned machine reliability; accessibility and 3D printing as a public utility; using AR/VR to bridge the gap between a physical object that almost fills a need and reality with AR/VR (repurposing); and/or business (i.e. Amazon vs Fab). I will focus on what I see as accessibility challenges in the arguments made: Can have anything delivered to our door in 2 hrs? I would claim that our process today works for mass manufacturing but is not customizable to people with disabilities. Next, a potential flaw of AR/VR is its dependence on electricity — if we are to make meaningful, useful objects, physicality is essential for people who either cannot count on having power, or who depend upon a solution being available all the time. Another concern is bridging from accessible consumption to accessible, inclusive authoring tools. As Valkyrie Savage argued, physicality addresses multiple types of inclusion better than VR/AR. Lastly, materials were discussed briefly, though not from an accessibility perspective (though material properties are critical to successful access support in my mind).

Moving on to individual papers, I was excited to see multiple people talking about the importance of programming language support for parametric modeling and physical computing (an interest of my own). For example, Tom Veuskensideas about combining WYSWIG and code for parametric modeling look highly intuitive and fun to use. Valkyrie Savage talked about the importance of this for novice learners and lays the idea of a Jupyter notebook style approach to physical computing design. Tom Vueskens et al. provide a beautiful summary of the variety of code based approaches to support re-use in the literature. Another interesting and I think related set of conversations happened around how you understand making activities. An example is Colin Yeung’s work on tabletop time machines. The concept of being able to go back and forward in time, ideally with linkages to physical actions, project state, and digital file state, is really interesting from an accessibility perspective. Relatedly, Rasch, Kosch and Feger discuss how AR can support learning of physical computing. Finally, Clara Rigaud discussed the potential harms of automatic documentation.

In the domain of modeling tools, accessibility did not come up much. While many papers mentioned custom modeling tools, none of the talks mentioned accessibility for authors/modelers nor did they report on studies with disabled people. The most obvious challenge here is BLV accessibility; but to the extent that generative design is simplifying the modeling experience and computationally controllable, I think there are some very easy ways to improve on this situation. I was actually most intrigued by a non-fabrication paper’s relevance to both fabrication and accessibility: HAExplorer which the fabrication person in me sees as an interesting model for understanding the mechanics of motion of any mechanics, not just biomechanics. In addition, visualizations of mechanics raise the possibility of accessible visualizations of mechanics.

The haptics session had multiple potential accessibility applications. FlexHaptics provides a general method and design tool for designing haptic effects using fabrication, including in interactive controllers; while ShapeHaptics supports design of passive haptic using a combination of springs and sliders which together can control the force profile of a 1D slider. An interesting accessibility side effect of this approach is to modify existing objects by adding both physical and audio effects at key moments, such as when pliers close. In some configurations, the system can also be easily swappable, thus allowing for manual selection experiences based on context. ReCompFig supports dynamic changes to kinematics using a combination of rods and cables (which can be loosened or tightened by a motor). They create effects like a joystick, pixelated display with varying stiffness; and a range of haptic effects such as holding a glass of liquid, or stiff bar. 3D printed soft sensors uses a flexible lattice structure to support resistive soft sensor design.

Interesting materials included Embr, which combines hand embroidery with thermochromic ink, which characterizes 12 of the most popular embroidery stitches for this purpose and supports simulation and design. The results are beautiful to look at and I wonder if there is potential for creating shared multi-ability experiences, such as combining capacitive touch-based audio output with simultaneous visual feedback. I loved multiple aspects of FabricINK because of its sustainable approach (recycling e-ink) as well as the way it opens the door to fine grained displays on many surfaces. Luo it al present pneumatic actuators combined with machine knitting. ElectroPop uses static charge combined with cut mylar sheets to create 3D shapes (it would be interesting to know how well these would hold up to exploratory touch). SlabForge supports design (for manual production) of slab based ceramics. Finally, the Logic Bonbon provides a metamaterial edible interaction platform. Nice to see the range of materials+X being presented, and lots of interesting potential applications of these low-level capabilities.

Another grouping of papers explored capabilities that could increase the accessibility of objects with additional information. M. Doga Dogan et al created InfraredTags, which allow embedding of infrared QR codes in 3D printed objects. Although not a focus of the paper, this has accessibility value (for example an audio description could be embedded). This does require an IR camera. Pourjafarian et al present Print-A-Sketch, which supports accurate printing on arbitrary surfaces, including reproductions of small icons as well as scanning and line drawing. Although not a focus of the work, it would be very interesting to think about how this could be used to create tactile and interactive graphics, or to annotate existing documents and objects for increased accessibility. It would be interesting to think about inks with other kinds of properties than conductive (such as raised inks) as well.

Although my theme is accessibility, disability justice is an intersectional issue that must consider other aspects of design. In that vein, I want to highlight two lovely examples of sustainable design. ReClaym, which creates clay objects from personal composting, and Light In Light Out which harvests and manipulates natural light computationally.

There were a few papers that focused on accessibility, all in the applications space. Roman combines object augmentation with a robotic manipulator to support a wide range of manipulation tasks not easily manipulable by robotic arms. The robot is augmented with a motorized magnetic gripper, while the target object is augmented with a device that can translate rotary motion into an appropriate motion and force profile. Mobiot is a system that supports the creation of custom print and assembly instructions for IoT mobile actuators by leveraging recognition of objects in a known model database combined with demonstration. My student Megan Hofmann presented Maptimizer, a system which creates optimal 3D printed maps was very synergistic with 3D printed street crossings for mobility training. TronicBoards, which support electronic design. FoolProofJoints improves ease of assembly, which although not tested with disabled participants seems to me to have direct accessibility benefits. One final application was material adaptations for supporting accessible drone piloting. This involved both software adaptation, physical control adaptation and posture adaptations. The authors supported multiple disabilities (and multiply disabled people); and open sourced their toolkit.

Other Disability/Accessibility Highlights

Dreaming Disability Justice Workshop: This workshop discussed academic inclusion and the importance of research at the intersection of race and disability that is strongly influenced by both perspectives in conjunction (as opposed to a “this and that” model). Also just not erasing that history (e.g. see these examples of Black, disabled, powerful women). Some of the interesting people I learned more about include:  Cella Sum (politics of care in disability spaces); Frank Elavsky (accessible visualization); Harsha Bala (an anthropologist); Erika Sam (Design Researcher at Microsoft) and Tamana Motahar (A PhD student studying personal informatics and Social Computing for empowering marginalized populations worldwide).

On Tuesday morning I attended Accessibility and Aging. The first talk explored the experience of older adults sharing the work of financial management. Joint accounts & power of attorney are both problematic mechanisms. Banking assistance needs fall along a spectrum these are two blunt for. These concerns seem common to many domains (e.g. health portals; social media accounts; etc). The second talk was on The third was a paper I collaborated on, access needs research design was presented by Kelly Mack. How can we empower researchers to anticipate the broad range of disabilities they might encounter? Anticipate (make things accessible from the beginning) and Adjust as needed. End by Reflecting on things like power dynamics and access conflicts. Next, Christina Harrington‘s award winning paper addressed communication breakdowns in health information seeking using voice for black older adults. Her paper addressed critical concerns such as what dialects are supported by voice systems.

In reviewing other accessibility-related talks, I want to highlight the importance of end-user and multi-stakeholder authoring of interaction and experiences. Dai et al discussed relational maintenance in AAC conversation between users and caregivers. Seita et al show how DHH and speaking people can effectively collaborate when using a visual collaboration system like Miro. Ang et al discuss how video conferencing systems can better support the combination of speaking / signing / interpreting in mixed ASL/spoken language video conferencing calls. One concern — the difficulty of dynamically adjusting communication — reminded me of challenges I’ve experienced with online conferencing as well. Another mixed stakeholder case is Waycott et al’s study staff’s role in supporting VR experiences for elders are positive. A unique case of multi-stakeholder interaction is Choi’s analysis of disabled video blogger interaction with content curation algorithms and how algorithms could better support identity negotiation and audience selection.

I also want to highlight some interaction design work. I loved the WoZ study with ASL control of voice assistants by Glasser et al. It got right to the heart of an important unsolved problem, and in the process shed light on challenges we must solve for ASL as an input language for all sorts of automated contexts. Zhao et al described user-defined above-shoulder gesturing for motor-impaired interaction design, highlighting the importance of end user control over the interaction language for things like social acceptability and comfort. Nomon is an innovative approach to single switch input. This might be amenable to smooth saccade tracking as well.

To summarize an inspiring event. I was glad to be able to review it so thoroughly, thanks to all the online talks which I watched asynchronously.

A month of new Abelist Experiences

I’ve had many disabilities over the years since I first identified as disabled during graduate school due to the inaccessibilities I experienced as I was navigating a bad repetitive strain injury. But this last month is the first time I’ve acquired a new disability rapidly, without any significant illness impacting my energy or cognition, and with my eyes wide open regarding disability rights, activism, community and so on. I have had a very compressed, and diverse experience of ableist and discriminatory responses to my disability as a result, along with some very positive experiences.

What happened? I lost my voice. The details of why and how are besides the point, but I slowed speaking over about 10 days and then stopped entirely for the month of November, starting up again very slowly in December, though I can only tolerate a little speaking, and mostly use it at home. Luckily I and my youngest son both started learning ASL in September for fun. Given my RSI I decided it (combined with writing on a small portable whiteboard) was the best option and have rapidly increased my vocabulary. ASL is currently my primary mode of communication.

To reiterate: I’m not in pain, tired, unable to concentrate, unable to stay awake, and my ability to use a computer/do my job is not affected, unlike with other disabilities I have. I’m not worried about my future, I know my rights, and am generally in a position of power. UW gave me access to sign language interpretation within a less than a week after I stopped speaking, despite my rudimentary knowledge of ASL, and I’ve had some major and exciting breakthroughs in my communication ability thanks to that. I have multiple students and colleagues who have stepped up to help interpret, and even tutor me, in ASL. I have the financial means to pay for needs that are not being met, such as supplemental interpretation when no one is available through UW. As a result, overall, I’ve had a lot of success in managing this experience. Yet, here are some of the barriers I’ve encountered.

Assuming one disability implies another: When asking for ASL interpretation, I’ve been told I needed an audiology evaluation even after clearly stating I had merely lost my voice. This is also a form of unnecessary gatekeeping, if enforced (it wasn’t).

Assuming not being able to speak means not being able to work: I had multiple people (including at least one in a position of power over me) suggest I consider going on leave, despite my clearly stated plans to use ASL for communication. To me, this comes across as ableist in assuming that my loss of voice implies an inability to work.

Shaming and gatekeeping for not knowing ASL well enough As mentioned above, I started learning ASL in September. My grasp of it was rudimentary when this started (I’ve learned quickly since but am still a beginner!). When I tried to set up IP relay so that I could make phone calls, I had to verify my address over zoom. The person I met refused to slow their signing down and ended the call abruptly when I explained I was new to ASL.

Direct Discrimination: When I tried to make my first IP relay call, after finding another way to verify my address, the company I was calling hung up on me. I tried three times, asking the relay operator to explain the situation in different ways. They hung up every time (and lost my business in the process!).

Ableist Jokes: I’m basically good humored about the whole experience, but I find jokes about “turning me off” (by not knowing ASL/turning off IM) and preferring me “silent” to be offensive and ableist. And with precisely those same people it can be hard to communicate about why.

Expecting accommodation to come entirely from me: I’ve been frustrated by multiple one-way conversations in which someone tells me something but does not account for the fact that voice travels differently than written communication or communication through an interpreter.

Disbelieving doctor: Apparently someone who has lost their voice should look upset, sound like they’ve talked much more than their voice can handle, and definitely not use ASL or other means to communicate. Also if they cannot speak they are probably also having trouble understanding simple concepts. Or at least that’s the message I got from my voice therapist who thought they needed to speak to me sloowwlly and loouudly, called my portable whiteboard a “crutch” and did not take my expressed needs and goals seriously.

In essence, this is the first disability experience I’ve had that is defined entirely by the numerous barriers put up by others. I’m not particularly surprised by the individual things I’ve experienced — many I’ve experienced before, and all are in line with disability studies theory about interpersonal and structural bias and discrimination.

I will admit to being surprised by the sheer amount of discrimination I’ve encountered in a single month. I suspect this is mostly about being in a new situation. But I’d argue that is exactly when compassion and support are most needed!

There are many take aways here, but since I write for a mostly academic audience, I want to highlight three in particular: (1) If you experience disability discrimination, remember this should not become normalized and is not acceptable. Reach out if you need a hand, or an ear. I’m always available. (2) It is hard work to overcome these sorts of barriers. Remember all the extra work your peers, mentors, and mentees who experience disability have to do. (3) This is slow work. It takes time to document things, find doctors, learn to use new types of accommodation. Give folks grace, compassion, and understanding as needed.

Fabrication Work at ASSETS 2020

I attended my second virtual conference in a week, ASSETS 2020. Once again, kudos to the organizers for pulling off a wonderful experience. It was very similar to UIST (discord+zoom), with some different choices for format — a slightly slower pace with more opportunities to take breaks. I’m not sure I have a strong preference there, but I was definitely more tired after the longer days.

One other significant difference was the lack of a video option in Discord — this choice was made for accessibility reasons, because interpreters would only be possible on zoom, and it was (somewhat) made up for by the many zoom social events. Still, I did miss the more unplanned nature of the UIST social events. I wonder if there’s a way to have the best of both worlds — spontaneity and accessibility.

There was far too much outstanding work at ASSETS for me to summarize it all, including lots of award-winning work by UW accessibility researchers (CREATE). However, in this post I want to sample a particular subset of ASSETS work: Fabrication work. I was excited to see more and more of this at ASSETS, ranging from bespoke projects such as this one-handed braille keyboard (video) to this innovative exploration of low-cost materials for making lock screens tangible which explored everything from cardboard to quinoa (video)!

One theme was making the fabrication process itself accessible to people with disabilities. For example, Lieb et al work on using haptics to allow 3D model mesh inspection by blind 3D modelers (video), while Race et al presented a workshop curriculum for nonvisual soldering (video).

Of course there was a range of papers exploring tactile graphics. For example, PantoGuide is a hand-mounted haptic display that presented meta data as the user explores (video). I particularly loved Gong et al’s study, which takes a nuanced approach to image understanding that values a variety of ways of understanding graphics:

A final theme I want to call out is in the space of physical computing, support for learning was a theme in TACTOPI (Abreu et al; video) and TIP-Toy (Barbareschi et al; video). TIP-Toy particularly interested me because of its support extended to allowing not only consumption of content but also authorship. On a completely different note, Kane et al.’s fascinating work on the ableist assumptions of embedded sensing systems was a best paper nomination.

While this quick tour by no means covers every relevant project, it does highlight the wide range of ASSETS work at the intersection of accessibility and fabrication. I look forward to seeing this area expand in years to come!

UIST 2020 Trip Report

I have just finished attending UIST and loved the format this year — it’s been outstanding to attend UIST remotely, and the format of short talks and Q&A format has been very engaging. I think the use of both discord and zoom worked really well together.

A little background — I haven’t been able to attend UIST regularly for quite a while due to a variety of personal and family obligations, and disability concerns. So for me, this was an enormous improvement, going from 0 to 70% or so. I imagine that for those who feel they’re going from 100% to 70% it may have been less ideal, but the attendance at the conference demonstrates that I was definitely not the only person gaining 70% instead of losing 30%

I want to speak to two things that surprised me about the online format. First, the value of immediate connection making when I think of something, and the space and time to make note of that and follow up on it right away, was striking. I was sending things to various students all morning, particularly on Thursday, when I went to so many demos and talks.

A second value was that of making connections even for people not attending. For example, I posted a question in a talk thread that came from a student who wasn’t attending UIST, and the speaker ended up emailing that student and making the connection deeper before the day ended. I don’t think this would have happened at an in-person event.

I also want to reflect on some of the content. What I was inspired by at UIST this year was the variety of work that had really interesting accessibility implications. Maybe that just happened to be my own lens, but the connections were very strong. In many cases, the technology facilitated accessibility but wasn’t directly used that way, in others the application to accessibility was directly explored. Some examples, in the order I happened upon them

This video demonstrates an interesting combination of programming and graphics. The work treats data queries as a shared representation between the code and interactive visualizations. A very interesting question is whether there could be the possibility of also generating nonvisual, accessible visualizations in addition to visual ones.

Bubble Visualization Overlay in Online Communication for Increased Speed Awareness and Better Turn Taking explores how to help second language speakers adjust their speed awareness and turn taking. However this would also be very valuable when a sign language translator is present. On the topic of audio captioning, one of the papers/demos that received an honorable mention focused on live captioning of speech, and was live every time I saw the authors, with a google glass-like interface. The major contributions of this work include low-power modular architecture to enable all-day active streaming of transcribed speech in a lightweight, socially-unobtrusive HWD; Technical evaluation and characterization of power, bandwidth and latency; and usability evaluations in a pilot and two studies with 24
deaf and hard-of-hearing participants to understand the physical and social comfort of the prototype in a range of scenarios, which align with a large-scale survey of 501 respondents. This is exemplary work that featured a user among its authors and lots of experimentation. The project uses the google speech API and live transcribe engine and can also do real time translation and non-speech sound events.

Another system, Unmasked, used accelerometers on the lips to capture facial expressions and display them using a visualization of lips outside a mask to make speaking while wearing a mask more expressive (video). It would be interesting to know whether this improved lip reading at all. Very impressive. Finally, the video below shows a system for authoring audio description of videos, a very difficult problem without the right tools. An interesting question my student Venkatesh raised is whether this could be described with crowdsourcing to partly automate descriptions.

Interface design was another theme, sometimes connected directly to accessibility (as in this poster on Tangible Web Layout Design for Blind and Visually Impaired People) and sometimes indirectly: This project allows multimodal web GUI production (video) and this project converts a GUI interface to a physical interface. It is an interesting twist on helping people build interfaces, as well as supporting physical computing and in general converting GUIs from one modality to another has interesting accessibility implications.

Next, “multiwheel” is a 3D printed mouse for nonvisual interaction (video) while swipe&switch is a novel gaze interaction interface that improves gaze input (traditionally very difficult to deal with) by speeding it up (video). Turning to interaction “with the world” instead of the computer, this system has the important advantage of giving people who are blind agency (a key tenet of a disability justice focused approach) in deciding what they want to hear about when navigating the world, by letting them use a joystick to explore their surroundings by “scrubbing” (video). The system is currently implemented in Unity, it will be interesting to see how it performs in real world environments.

On the fabrication front, several projects explored accessibility applications. In the sports domain, this demo showed a custom prosthetic end effector for basketball (video). A second project simulated short arms and small hands. While this was not intended for accessibility uses, the use of simulation is something that accessibility folks often critique and the project does not problematize that choice, focusing instead on the technical innovations necessary to create the experience (video). Another fabrication paper allowed embedding transformable parts to robotically augment default functionalities (video) and the paper that won best demo award:

This very cool demo is a tool for creating custom inflatable motorized vehicles. A bike like vehicle and a wheelchair like vehicle are demonstrated. Vehicles can easily be customized to user’s skeletal characteristics.

We chatted briefly about the potential of partial inflation for multiple purposes, pressurizing on demand, and how to add texture either at manufacture time or using a “tape on” technique, e.g. for off-roading.

Some of the fabrication work I was most excited about wasn’t directly accessibility but had interesting implications for accessibility. For example, the robotic hermit crab project (video) tied one robot to many functions making a really fun set of opportunities for actuation available. I could imagine making an active, tangible desktop a reality using such a system. Two papers provided extra support when assembling circuits and physical objects, with I think obvious potential accessibility applications, and one is a very cool general mechanism for addressing uncertainty in size during laser cutting. This can allow users with less experience to share and produce laser cut objects. Another beautiful piece of work on supports making wooden joints. Finally Defextiles supported printing of cloth using consumer-grade printer, an advance in materials and flexibility. All of these innovations help to broaden the set of people who can repeatably make physical objects, including accessibility objects. And of course I have to call out our own paper on KnitGist: optimization-based design of knit objects as falling into this category as well (video). Lastly, there was some very interesting work on velcro that can be recognized when you tear one thing off another, and laser cut, based on the shape of the velcro (video). Could you embed tactile signals in the velcro for blind people (we can after all 3D print velcro now)?

Another exciting session focused entirely on program synthesis. This paper looks at ambiguous user examples in the context of a regexp; small step live programming shows a program’s output is shown live as it is edited, and in this article users can edit the results (instead of the program) and the synthesizer suggests code that would generate those results and the last one addresses loop understanding.

That concludes a very long list of inspiring work that I enjoyed at UIST this year. I sometimes think that an advantage of missing multiple years of a conference is how fresh and exciting it all seems when you get back to it. That said, I truly think UIST was also just fresh and exciting this year. Kudos to everyone involved in making it such a success!

Supporting Diversity in SIGCHI

Being an ally means being uncomfortable.

—R.A.C.E. team, addressing institutional racism within initiatives for SIGCHI’s diversity and inclusion, from their blog post in Interactions Magazine blog

The R.A.C.E. team’s powerful blog post addressed material impacts of institutional racism. In support of them, I believe it is critical to tell stories even if they make both the teller and the reader uncomfortable. For this reason, I wrote an Interactions blog post detailing some of my own more negative interactions with the SIGCHI EC.

Why did it make me uncomfortable to tell this story? First, I personally know many members of the SIGCHI EC, and I know how much they care about accessibility, and how much hard work, and change, has already happened thanks to AccessSIGCHI‘s efforts. I worry that my blog post will make them think that these efforts have gone unseen.

Second, I was very much hurt and angered by my experience, and it also made me feel unsafe. Perhaps this worry is misplaced, but by bringing it all up again, and making it more public, it seems possible that folks will think I behaved unethically or even go further in prosecuting this accusation.

However, I believe that taking risks is how we make progress, and I deeply hope that my love for SIGCHI, and for the individual volunteers within and outside of the EC, will help carry the day and allow this challenging moment to create a positive coming together rather than a rift between SIGCHI and its constituent communities.

The Accessibility work undertaken by the EC is very very important. However it must be complemented by equally important work that addresses structural inequity. As I said in my blog post

When work is done by marginalized groups, such as the R.A.C.E. team and AccessSIGCHI, it is especially important to nurture and cultivate their perspectives. The cost of the commitment of individual time to these efforts should not be underestimated, especially given the likelihood that many such individuals are continually being asked to put extra time into representing their community as well as advocating for themselves. Even small blows to these efforts have the potential to eliminate a gift that could otherwise help our community to better itself.

A Challenging Response, Jen Mankoff, from my blog post in Interactions Magazine blog.

How Action, Activism, and Advocacy Contribute to Communities

I have recently been reminded in multiple ways of the many ways that all of us contribute to making our communities better.

Communities are created in part through leadership’s actions and choices. Many of us have never received any formal leadership training, but I have been lucky to often encounter examples of leadership worth emulating. I want to say thank you to leaders who take a hard stand against something that is wrong, and pointing it out. However, it requires refusing to point fingers, or even taking joint responsibility for problems is an equally hard job that leaders have to do. I also want to appreciate the leaders whose actions show that they believe that people deserve the benefit of the doubt. That mistakes are an opportunity for growth and improvement rather than punishment. That if someone’s daily actions demonstrate their commitment to a community, this is a seed to be nurtured. Leadership is also expressed through values such as listening. Recently, I was reminded by a friend that the best way to overcome differences is to listen, and that common goals can unite us if we can put misunderstandings aside.

Of course properties are not unique to good leaders. They help to make a community better when all of us exercise them. But the test of a community isn’t just in its culture and approach to individuals. It is also about how it grapples with change. Change requires effort, not just from leaders, but also from a critical mass of people in a community, to be successful. And change can often lead to friction. Because of this it can be one of the biggest challenges that a community faces over time. And it is something that, I believe, benefits from a multi-faceted approach.

A commitment to change is often expressed by leadership. For example, consider the significant and ongoing leadership, effort and time that the SIGCHI Executive Committee has put towards many knotty accessibility problems, from publications to policy to professional events.

However, a commitment to change also depends on the actions and advocacy/education work of individuals within the community. For example, the AccessSIGCHI volunteer community puts hours into the on-the-ground work of generating reports, identifying gaps in policy and suggesting how to address them, and developing methods and documentation for addressing accessibility.

Lastly, a commitment to change may require the courage and outspoken action of activists. Activists may put their professional careers at risk when they raise their voices. Whether they work through protest, organizing, unionization, or other means, their courage helps to start conversations and create momentum for change.

Personally, I am most comfort in the space of concrete action, and to some extent advocacy. But what I have come to realize in recent times is that change rarely happens when only one of these three approaches is in play. Action, advocacy, and activism play off of each other and each helps the other do more. While activism can create momentum, advocacy can turn it into commitment and policy. While policy creates opportunities for change, action is required to implement those changes. While action moves change along, activism helps to tear down barriers that change inevitably bumps up against. For these reasons, I have done my best to support and encourage all of these types of action when I see them.

Not everyone is comfortable with activism, not everyone has time for action, and not everyone has the power or proclivity for advocacy. But it is so important that we each remember to value all of them even when they make us uncomfortable. And that we express gratitude and support to all of the people doing all three types of work.