Hi, there! My name is Estelle Jiang and I’m currently a junior at the University of Washington majoring in Informatics, with a concentration in Human Computer Interaction. I’m passionate about exploring & creating the best experience for the user and designing sustainably and meaningful interactions between people, technology, and products. I think design is not only about how it looks like, but also what is inside.I have been working on Don’t Touch My Belly project in Make4All Lab.
Woosuk is now a PhD student at the University of Michigan. While he was part of the UW EXP project, he wrote: I am a Research Assistant in Computer Science and Engineering. I earned my Bachelor’s degree in Informatics at University of Washington. My research goal is to understand the users and to provide them proper information through human-centered design. I aim to empower those people who are often marginalized from mainstream technology. More specifically, I am interested in social computing, health informatics and assistive technology. In the lab, I am working on UW Experience project.
I am a freshman majoring in Computer Science from Spokane, Washington. In the Make4All lab, I have been working on learning how to write programs using Python in the 3D modeling software Fusion 360. One of my biggest passions is 3D printing, so learning more about the modeling side of that has been very rewarding. This is the first lab that I have been a part of, so another thing that has been new for me is learning how labs run and how it differs from my normal coursework. I am excited to see what’s next and continue working with all the other great people in the lab!
Hi there! I’m a CSE senior passionate about creating physical, interactive things to solve human problems. In the lab I am currently working on Interactiles, which improves the accessibility of mobile phones by introducing tangible, tactile interaction to touchscreens, and Don’t Touch My Belly, a maternity shirt that reacts when the wearer’s pregnant belly is touched without asking and aims to explore themes of consent and women’s bodies. My portfolio can be seen here: http://dropr.com/tracytran
I am a PhD student in Human Centered Design and Engineering (HCDE). Previously, I earned my bachelor’s degree in Computer Science from the University of California, Berkeley. I study how digital fabrication technology can move beyond its focus on making trinket-scale objects for a universal “maker.” Instead, I imagine how we can leverage digital fabrication to build longer-lasting infrastructure such as urban installations and ad-hoc shelters. How can these tools could be useful in a diverse set of people and needs, rather than just appealing to one universal user? How can we build effectively at the body or building scale? What role do different materials play in this process? I approach these questions through a mix of research through design, ethnography, and system-building.
I am a computer science major from Bellevue, Washington. I am a post-baccalaureate student in CSE (I already have a degree in neurobiology and psychology from UW so I am happy to talk about brains as well as tech). In the Allen School I am the treasurer of ACM-W, a CSE Student Advisory Council at large representative, and a Society of Women Engineers Girls Who Code lead. I have tutored within the CSE department and TAed a variety of course (14x and 311). In the lab, I am working on the UW Experience project working on a dashboard that measures participant compliance.
James McCann [research page] [disney page] is an Associate Research Scientist at Disney Research Pittsburgh. He develops systems and interfaces that operate in real-time and build user intuition, with — at present — a focus on textiles artifact design and manufacturing. He also makes video games as TCHOW llc, including recent releases “Rktcr” and “Rainbow“. He obtained his PhD in 2010 from Carnegie Mellon University.
Lea works on computational fabrication of textiles at Disney Research Pittsburgh’s Textiles Lab. Additionally, her art practice focuses on mediating social and environmental interactions for physical and virtual bodies, primarily via the media of computer games and clothes.
Jessica Hodgins is a Professor in the Robotics Institute and Computer Science Department at Carnegie Mellon University. She is also VP of Research, Disney Research, running research labs in Pittsburgh, Los Angeles and Boston. Prior to moving to Carnegie Mellon in 2000, she was an Associate Professor and Assistant Dean in the College of Computing at Georgia Institute of Technology. She received her Ph.D. in Computer Science from Carnegie Mellon University in 1989. Her research focuses on computer graphics, animation, and robotics with an emphasis on generating and analyzing human motion. She has received a NSF Young Investigator Award, a Packard Fellowship, and a Sloan Fellowship. She was editor-in-chief of ACM Transactions on Graphics from 2000-2002 and ACM SIGGRAPH Papers Chair in 2003. In 2010, she was awarded the ACM SIGGRAPH Computer Graphics Achievement Award.
Henny Admoni is a postdoctoral fellow at the Robotics Institute at Carnegie Mellon University, where she works on assistive robotics and human-robot interaction with Siddhartha Srinivasa in the Personal Robotics Lab. Henny develops and studies intelligent robots that improve people’s lives by providing assistance through social and physical interactions. She studies how nonverbal communication, such as eye gaze and pointing, can improve assistive interactions by revealing underlying human intentions and increasing human-robot communication. Henny completed her PhD in Computer Science at Yale University with Professor Brian Scassellati. Her PhD dissertation was about modeling the complex dynamics of nonverbal behavior for socially assistive human-robot interaction. Henny holds an MS in Computer Science from Yale University, and a BA/MA joint degree in Computer Science fromWesleyan University. Henny’s scholarship has been recognized with awards such as the NSF Graduate Research Fellowship, the Google Anita Borg Memorial Scholarship, and the Palantir Women in Technology Scholarship.